My Own Exponents Game
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This example demonstrates the integration of exponent operations with geometric figures like ellipses, polygons, and planes. It involves core math concepts including exponents, coordinate geometry, and probability & statistics. Construction highlights include using GeoGebra commands such as Intersect, Polygon, and Point. Suitable for high school mathematics teaching to illustrate the connection between exponential functions, geometric shapes, and probability calculations.
GeoGebra Commands & Parameters
Intersect(xAxis, yAxis) → APolygon(A, B, C, D) → polyA6, a, b, c, dPoint(yAxis) → FPolygon(D, C, E, F) → polyA5, d_1, c_1, e, fPoint(yAxis) → HPolygon(F, E, G, H) → polyA4, f_1, e_1, g, hPoint(yAxis) → JPolygon(J, I, K, L) → polyA2, j_1, i_1, k, lPolygon(L, K, M, N) → polyA1, l_1, k_1, m, nPolygon(B, O, P, C) → polyB6, b_1, o, p, c_2Polygon(C, P, Q, E) → polyB5, c_3, p_1, q, e_2Polygon(E, Q, R, G) → polyB4, e_3, q_1, r, g_2Polygon(G, R, S, I) → polyB3, g_3, r_1, s, i_2Polygon(I, S, T, K) → polyB2, i_3, s_1, t, k_2Polygon(K, T, U, M) → polyB1, k_3, t_1, u, m_1Point(xAxis) → VPolygon(O, V, W, P) → polyC6, o_1, v, w, p_2Polygon(P, W, Z, Q) → polyC5, p_3, w_1, z_1, q_2Polygon(Q, Z, A_1, R) → polyC4, q_3, z_2, a_1, r_2Polygon(R, A_1, B_1, S) → polyC3, r_3, a_2, b_2, s_2Polygon(S, B_1, C_1, T) → polyC2, s_3, b_3, c_4, t_2Polygon(T, C_1, D_1, U) → polyC1, t_3, c_5, d_2, u_1Point(xAxis) → E_1Polygon(V, E_1, F_1, W) → polyD6, v_1, e_4, f_2, w_2Polygon(W, F_1, G_1, Z) → polyD5, w_3, f_3, g_4, z_3Polygon(Z, G_1, H_1, A_1) → polyD4, z_4, g_5, h_2, a_3Polygon(A_1, H_1, I_1, B_1) → polyD3, a_4, h_3, i_4, b_4Polygon(B_1, I_1, J_1, C_1) → polyD2, b_5, i_5, j_2, c_6Polygon(C_1, J_1, K_1, D_1) → polyD1, c_7, j_3, k_4, d_3Point(xAxis) → L_1Polygon(E_1, L_1, M_1, F_1) → polyE6, e_5, l_2, m_2, f_4Polygon(F_1, M_1, N_1, G_1) → polyE5, f_5, m_3, n_1, g_6Polygon(G_1, N_1, O_1, H_1) → polyE4, g_7, n_2, o_2, h_4Polygon(H_1, O_1, P_1, I_1) → polyE3, h_5, o_3, p_4, i_6Polygon(I_1, P_1, Q_1, J_1) → polyE2, i_7, p_5, q_4, j_4Polygon(J_1, Q_1, R_1, K_1) → polyE1, j_5, q_5, r_4, k_5Point(xAxis) → S_1Polygon(L_1, S_1, T_1, M_1) → polyF6, l_3, s_4, t_4, m_4Polygon(M_1, T_1, U_1, N_1) → polyF5, m_5, t_5, u_2, n_3Polygon(N_1, U_1, V_1, O_1) → polyF4, n_4, u_3, v_2, o_4Polygon(O_1, V_1, W_1, P_1) → polyF3, o_5, v_3, w_4, p_6Polygon(P_1, W_1, Z_1, Q_1) → polyF2, p_7, w_5, z_5, q_6Polygon(Q_1, Z_1, A_2, R_1) → polyF1, q_7, z_6, a_5, r_5