Multiple Prism Refractions - Lens Construction

Multiple Prism Refractions - Lens Construction
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2017-07-27 14:45
This example demonstrates refractions through multiple prisms and illustrates the construction of a lens. Key math concepts include refraction laws, angle calculations, geometric transformations, and matrix applications. Construction highlights the use of commands like Polygon, Point, Ray, OrthogonalLine, Angle, Rotate, Intersect, and Segment from GeoGebra. Suitable for high school and above, focusing on optical principles and geometric construction techniques.

GeoGebra Commands & Parameters

  1. Polygon(A, B, C, D) → poly1, a, b, c, d
  2. Point(d) → E
  3. Ray(E, F) → f
  4. OrthogonalLine(E, d) → g
  5. Angle(g, f) → α
  6. Point(g) → G
  7. Rotate(G, asin((1 / n * sin(α))), E) → G'
  8. Angle(G, E, G') → β
  9. Ray(E, G') → h
  10. Intersect(b, h) → H
  11. Segment(E, H) → i
  12. OrthogonalLine(H, b) → j
  13. Point(j) → I
  14. Angle(G', H, I) → γ
  15. Point(j) → J
  16. Rotate(J, (-asin((n * sin(γ)))), H) → J'
  17. Angle(J', H, J) → δ
  18. Ray(H, J') → k
  19. Polygon(A_1, B_1, C_1, D_1) → poly1_1, a_1, b_1, c_1, d_1
  20. Point(d_1) → E_1
  21. Ray(E_1, F_1) → f_1
  22. OrthogonalLine(E_1, d_1) → g_1
  23. Angle(g_1, f_1) → α_1
  24. Point(g_1) → G_1
  25. Rotate(G_1, asin((1 / n * sin(α_1))), E_1) → G'_1
  26. Angle(G_1, E_1, G'_1) → β_1
  27. Ray(E_1, G'_1) → h_1
  28. Intersect(b_1, h_1) → H_1
  29. Segment(E_1, H_1) → i_1
  30. OrthogonalLine(H_1, b_1) → j_1
  31. Point(j_1) → I_1
  32. Angle(G'_1, H_1, I_1) → γ_1
  33. Point(j_1) → J_1
  34. Rotate(J_1, (-asin((n * sin(γ_1)))), H_1) → J'_1
  35. Angle(J'_1, H_1, J_1) → δ_1
  36. Ray(H_1, J'_1) → k_1
  37. Polygon(A_2, B_2, C_2, D_2) → poly1_2, a_2, b_2, c_2, d_2
  38. Point(d_2) → E_2
  39. Ray(E_2, F_2) → f_2
  40. OrthogonalLine(E_2, d_2) → g_2
  41. Angle(g_2, f_2) → α_2
  42. Point(g_2) → G_2
  43. Rotate(G_2, asin((1 / n * sin(α_2))), E_2) → G'_2
  44. Angle(G_2, E_2, G'_2) → β_2
  45. Ray(E_2, G'_2) → h_2
  46. Intersect(b_2, h_2) → H_2
  47. Segment(E_2, H_2) → i_2
  48. OrthogonalLine(H_2, b_2) → j_2
  49. Point(j_2) → I_2
  50. Angle(G'_2, H_2, I_2) → γ_2
  51. Point(j_2) → J_2
  52. Rotate(J_2, (-asin((n * sin(γ_2)))), H_2) → J'_2
  53. Angle(J'_2, H_2, J_2) → δ_2
  54. Ray(H_2, J'_2) → k_2
  55. Polygon(A_3, B_3, C_3, D_3) → poly1_3, a_3, b_3, c_3, d_3
  56. Point(d_3) → E_3
  57. Ray(E_3, F_3) → f_3
  58. OrthogonalLine(E_3, d_3) → g_3
  59. Angle(g_3, f_3) → α_3
  60. Point(g_3) → G_3
  61. Rotate(G_3, asin((1 / n * sin(α_3))), E_3) → G'_3
  62. Angle(G_3, E_3, G'_3) → β_3
  63. Ray(E_3, G'_3) → h_3
  64. Intersect(b_3, h_3) → H_3
  65. Segment(E_3, H_3) → i_3
  66. OrthogonalLine(H_3, b_3) → j_3
  67. Point(j_3) → I_3
  68. Angle(G'_3, H_3, I_3) → γ_3
  69. Point(j_3) → J_3
  70. Rotate(J_3, (-asin((n_2 * sin(γ_3)))), H_3) → J'_3
  71. Angle(J'_3, H_3, J_3) → δ_3
  72. Ray(H_3, J'_3) → k_3
  73. Polygon(A_4, B_4, C_4, D_4) → poly1_4, a_4, b_4, c_4, d_4
  74. Point(d_4) → E_4
  75. Ray(E_4, F_4) → f_4
  76. OrthogonalLine(E_4, d_4) → g_4
  77. Angle(g_4, f_4) → α_4
  78. Point(g_4) → G_4
  79. Rotate(G_4, asin((1 / n * sin(α_4))), E_4) → G'_4
  80. Angle(G_4, E_4, G'_4) → β_4
  81. Ray(E_4, G'_4) → h_4
  82. Intersect(b_4, h_4) → H_4
  83. Segment(E_4, H_4) → i_4
  84. OrthogonalLine(H_4, b_4) → j_4
  85. Point(j_4) → I_4
  86. Angle(G'_4, H_4, I_4) → γ_4
  87. Point(j_4) → J_4
  88. Rotate(J_4, (-asin((n_3 * sin(γ_4)))), H_4) → J'_4
  89. Angle(J'_4, H_4, J_4) → δ_4
  90. Ray(H_4, J'_4) → k_4

AI Drawing Prompt Reference

Draw a lens structure composed of multiple prisms, demonstrating the refraction of light through them. Start by drawing a quadrilateral, then emit a ray from one vertex and draw a line perpendicular to it. Calculate the angle between the ray and the perpendicular line, rotate the ray by a certain angle to get a new direction. Repeat this process to construct the refraction paths of light through multiple prisms, finally forming a lens shape. Highlight the refraction paths of light and angle changes in different prisms.
The prompt above was compiled from the original drawing commands and is for reference only.