Zukei Level 3 几何构造
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所属专题
Zukei Game
①本范例演示多边形的几何构造与性质分析;②涉及核心数学概念包括代数、分布、积分、同余、线性规划、几何图形分类(如平行四边形、梯形、菱形、矩形、正方形);③构造过程中运用了Sort, Element, If, Polygon, Length, Intersect, Point, Segment等GeoGebra命令与对象,如判断四边形类型isQuad、对角线构造与性质等;④适合高中及以上数学学习者,用于理解几何作图与优化问题。
GeoGebra 命令及参数
Sort(triSides) → TriSidesSortElement(TriSidesSort, 1) → sideAElement(TriSidesSort, 2) → sideBElement(TriSidesSort, 3) → sideCElement(answerList, numQuestion) → questionIf(square, "Square", isoTrapezoid, "Isosceles Trapezoid", trapezoid, "Trapezoid", isQuad, "Quadrilateral", " ", rectangle, "Rectangle", rhombus, "Rhombus", parallelogram, "Parallelogram", kite, "Kite") → quadTextPolygon(A, F, F_6, A_6) → poly1, f, g, h, iLength(list6) → aIf(triRight, "Right", triAcute, "Acute", triObtuse, "Obtuse", " ") → triAngleTextIf(triEquilateral, "Equilateral", triIsosceles, "Isosceles", triScalene, "Scalene", " ") → triSideTextIf(isQuad, quadText, isTriangle, triText, "blank") → polyTextIf(correct, correctText, wrongText) → textCheckIntersect(h, i) → GIntersect(g, h) → HPolygon(G, H, I, J) → poly2, g_1, h_1, i_1, jPoint(j) → KPoint(h_1) → LSegment(K, L) → lIf(triIsosceles ∨ triEquilateral ∨ isoTrapezoid, "an", "a") → anText2If(question ≟ "Isosceles Right Triangle" ∨ question ≟ "Isosceles Triangle", "an", "a") → anText1If(triIsosceles, "Isosceles", "") → triIsoscelesTextIf(triRight ∧ triIsosceles, "Isosceles Right Triangle", triRight, "Right Triangle", triIsosceles, "Isosceles Triangle", triText) → triRightTextIf(isQuad, quadText, isTriangle, triRightText, "blank") → polyTextAlt