相对频率与求和规则互动练习
几何画板及绘图内容加载中,请稍等……
① 本范例是一个面向中学低年级的互动练习,通过随机生成数字列表,让学生计算相对频率并应用求和规则(即所有相对频率之和为1)。② 核心数学概念是概率统计中的相对频率、频率分布以及求和规则,同时涉及基本的计数和逻辑判断。③ 作图要点:从构造摘要看,使用了GeoGebra的Textfield(文本输入框)、Shuffle(随机打乱)、If(条件判断)、Join(合并)、Polygon(多边形)、Element(元素提取)、Append(追加)、Remove(移除)、Defined(定义检查)、Line(直线)、Segment(线段)、Mirror(镜像)、Text(文本)等命令,并设计了多个按钮(如验证、重试、新题)和输入框,用于交互式答题和反馈。④ 适合学段为5-6年级(约10-12岁),用于课堂练习或家庭作业,帮助学生直观理解相对频率的概念和求和规则,培养数据分析和逻辑推理能力。
GeoGebra 命令及参数
Textfield(input1) → InputBox1Textfield(input2) → InputBox2Shuffle(Sequence[i, i, 1, 8]) → ListExNum, {2, 4, 1, 6, 8, 7, 3, 5}Shuffle({2, 3, 4, 5, 6}) → ListGesucht, {2, 3, 6, 4, 5}If(questionCount < 3, questionCount, 3) → metaorderShuffle(3…5) → ListGesuchtStart, {4, 3, 5}Join({{ListGesuchtStart(1)}, ListGesucht}) → ListGesuchtRealIf(questionCount ≟ 0, 0, 1) → metahalperShuffle(Sequence[i, i, 1, 8]) → ListRandomNumbers1, {5, 8, 7, 6, 2, 4, 3, 1}Shuffle(Sequence[i, i, 1, 10 - (ListRandomNumbers1(1) + 1)]) → ListRandomNumbers2, {1, 3, 4, 2}Shuffle({"Basketball", "Tanzen", "Volleyball", "Schwimmen", "Wandern", "Fußball", "Tennis"}) → ListSportarten, {"Tanzen", "Fußball", "Wandern", "Basketball", "Schwimmen", "Tennis", "Volleyball"}Shuffle(Sequence[ListSportarten(i), i, 1, 2]) → ListeGesucht1, {"Fußball", "Tanzen"}Shuffle(Sequence[ListSportarten(i), i, 3, 4]) → ListeGesucht2, {"Basketball", "Wandern"}If(SportartGesucht1 ≟ ListSportarten(1), 1, 2) → ebene1gesuchtIf(SportartGesucht2 ≟ ListSportarten(3), 1, 2) → ebene2gesuchtPolygon(PtopLeftCornerFeedback, PtopRightCornerFeedback, PbottomRightCornerFeedback, PbottomLeftCornerFeedback) → rectangleCorrect, rectangleCorrectS3, rectangleCorrectS4, rectangleCorrectS2, rectangleCorrectS1Shuffle(Sequence[Random[0, 10], i, 1, 100]) → randomNosForX, {2, 3, 8, 9, 3, 1, 10, 2, 9, 0, 0, 6, 10, 7, 4, 2, 9, 4, 3, 2, 3, 3, 2, 6, 2, 9, 6, 7, 10, 9, 8, 10, 5, 8, 5, 6, 2, 8, 8, 3, 8, 4, 3, 1, 3, 0, 8, 8, 7, 9, 2, 10, 4, 10, 0, 7, 9, 5, 6, 6, 8, 8, 10, 9, 8, 8, 4, 8, 2, 3, 0, 9, 6, 7, 0, 8, 8, 6, 4, 6, 9, 9, 5, 9, 2, 3, 5, 10, 2, 1, 10, 8, 4, 5, 8, 2, 9, 6, 3, 3}Element(randomNosForX, Mod[questionCount, 100] + 1) → numXShuffle(Sequence[Random[0, 10], i, 1, 100]) → randomNosForY, {0, 0, 1, 10, 1, 3, 6, 0, 4, 7, 2, 7, 0, 1, 4, 1, 1, 6, 8, 9, 9, 7, 10, 5, 10, 6, 5, 9, 6, 4, 10, 9, 4, 9, 0, 8, 0, 9, 2, 5, 8, 1, 6, 7, 8, 8, 0, 8, 10, 6, 8, 8, 9, 10, 3, 6, 0, 0, 4, 0, 10, 3, 4, 0, 9, 4, 0, 7, 8, 0, 10, 7, 4, 9, 8, 8, 4, 4, 8, 8, 6, 8, 0, 4, 9, 4, 4, 3, 3, 0, 9, 2, 5, 3, 6, 5, 7, 2, 8, 9}Element(randomNosForY, Mod[questionCount, 100] + 1) → numYAppend(true, Sequence[If[randomNosForX(i) ≟ randomNosForX(i - 1), false, true], i, 2, 100]) → stayXAppend(true, Sequence[If[randomNosForY(i) ≟ randomNosForY(i - 1), false, true], i, 2, 100]) → stayYRemove(Sequence[If[stayX(i), randomNosForX(i), 0], i, 1, 100], Sequence[0, i, 1, 100]) → randomNosForXwithoutRepeatRemove(Sequence[If[stayY(i), randomNosForY(i), 0], i, 1, 100], Sequence[0, i, 1, 100]) → randomNosForYwithoutRepeatElement(randomNosForXwithoutRepeat, Mod[questionCount, Length[randomNosForXwithoutRepeat]] + 1) → numXwithoutRepeatElement(randomNosForYwithoutRepeat, Mod[questionCount, Length[randomNosForYwithoutRepeat]] + 1) → numYwithoutRepeatDefined(input1) → fixedLine(BaumZentrum, yAxis) → AchseSymmSegment(B, BaumAst1) → level3Segment(D, BaumAst2) → level33Mirror(D, Line[AnchorBT2, yAxis]) → D'Mirror(BaumAst2, Line[BaumAst1, yAxis]) → E'Shuffle({1, 2}) → ListModus, {1, 2}Mirror(Anchor12, Line[BaumAst1, yAxis]) → Anchor10Mirror(Anchor3, AchseSymm) → Anchor1Mirror(Anchor12, AchseSymm) → Anchor4Mirror(Anchor10, AchseSymm) → Anchor6Text(HelperText1, Anchor1, false, true, 0, 0) → NormTxt1Mirror(AnchorBT3, AchseSymm) → AnchorBT1Mirror(AnchorBT12, AchseSymm) → AnchorBT4Mirror(AnchorBT12, Line[BaumAst1, yAxis]) → AnchorBT10Mirror(AnchorBT10, AchseSymm) → AnchorBT6Segment(Mirror[B, AchseSymm], Mirror[BaumAst1, AchseSymm]) → level1Segment(Mirror[D, AchseSymm], Mirror[BaumAst2, AchseSymm]) → level11If(gesucht ≟ 2, 1, gesucht ≟ 3, 2, gesucht ≟ 4, 3, gesucht ≟ 5, 2, gesucht ≟ 6, 1) → anzahlpfadeSegment(BaumZentrum, E) → level2Mirror(F, AchseSymm) → F'Segment(F, F + Vector[D, BaumAst2]) → level23Mirror(level23, AchseSymm) → level21Segment(G, J) → level22Mirror(I, AchseSymm) → I'Mirror(K, AchseSymm) → K'Mirror(AnchorBT9, AchseSymm) → AnchorBT7Mirror(AnchorBT11, AchseSymm) → AnchorBT5Mirror(Anchor9, AchseSymm) → Anchor7Text(HelperText3, Anchor3, false, true, 0, 0) → NormTxt3Text(HelperText2, Anchor2, false, true, 0, 0) → NormTxt2Text(HelperText1, Anchor4, false, true, 0, 0) → NormTxt11Text(HelperText3, Anchor6, false, true, 0, 0) → NormTxt13Text(HelperText2, Anchor5, false, true, 0, 0) → NormTxt12Text(HelperText2, Anchor8, false, true, 0, 0) → NormTxt22Text(HelperText2, Anchor11, false, true, 0, 0) → NormTxt32Text(HelperText1, Anchor7, false, true, 0, 0) → NormTxt21Text(HelperText1, Anchor10, false, true, 0, 0) → NormTxt31Text(HelperText3, Anchor9, false, true, 0, 0) → NormTxt23Text(HelperText3, Anchor12, false, true, 0, 0) → NormTxt33Segment(D, K) → level32Segment(D', K') → level12Segment(Mirror[D', AchseSymm], E') → level31Segment(D', Mirror[E', AchseSymm]) → level13Text(Text3Punkt, AnchorBT3 + (0, -0.2), false, true, 0, 0) → Txt3Punkt1Text(Text2Punkt, AnchorBT2 + (0, -0.2), false, true, 0, 0) → Txt2Punkt1Text(Text1Punkt, AnchorBT1 + (0, -0.2), false, true, 0, 0) → Txt1Punkt1Text(Text1Punkt, AnchorBT4 + (0, -0.2), false, true, 0, 0) → Txt1Punkt2Text(Text2Punkt, AnchorBT5 + (0, -0.2), false, true, 0, 0) → Txt2Punkt2Text(Text3Punkt, AnchorBT6 + (0, -0.2), false, true, 0, 0) → Txt3Punkt2Text(Text3Punkt, AnchorBT12 + (0, -0.2), false, true, 0, 0) → Txt3Punkt4Text(Text2Punkt, AnchorBT11 + (0, -0.2), false, true, 0, 0) → Txt2Punkt4Text(Text1Punkt, AnchorBT10 + (0, -0.2), false, true, 0, 0) → Txt1Punkt4Text(Text2Punkt, AnchorBT8 + (0, -0.2), false, true, 0, 0) → Txt2Punkt3Text(Text1Punkt, AnchorBT7 + (0, -0.2), false, true, 0, 0) → Txt1Punkt3Text(Text3Punkt, AnchorBT9 + (0, -0.2), false, true, 0, 0) → Txt3Punkt3Text(HelperSolTxt1, Anchor1, false, true, 0, 0) → SolTxt1Text(HelperSolTxt2, Anchor2, false, true, 0, 0) → SolTxt2Text(HelperSolTxt3, Anchor3, false, true, 0, 0) → SolTxt3Text(HelperSolTxt11, Anchor4, false, true, 0, 0) → SolTxt11Text(HelperSolTxt13, Anchor6, false, true, 0, 0) → SolTxt13Text(HelperSolTxt12, Anchor5, false, true, 0, 0) → SolTxt12Text(HelperSolTxt21, Anchor7, false, true, 0, 0) → SolTxt21Text(HelperSolTxt22, Anchor8, false, true, 0, 0) → SolTxt22Text(HelperSolTxt23, Anchor9, false, true, 0, 0) → SolTxt23Text(HelperSolTxt31, Anchor10, false, true, 0, 0) → SolTxt31Text(HelperSolTxt32, Anchor11, false, true, 0, 0) → SolTxt32Text(HelperSolTxt33, Anchor12, false, true, 0, 0) → SolTxt33
AI 绘图提示语参考
创建一个交互式概率学习界面,包含两个文本输入框用于用户回答问题。界面上方有验证、重试和新问题三个操作按钮。显示一个包含多种运动项目(如篮球、足球、游泳、网球、排球、徒步、舞蹈)的随机列表,每个运动项目旁边有对应的数值。画面中心绘制一棵概率树形图,从根节点分出多个分支,显示不同的概率路径。右侧有一个反馈区域,用矩形框显示正确答案或错误提示。底部有一个可拖动的滑块控件,用于调节某个概率参数。整个界面色彩鲜明,使用蓝色和绿色区分不同类型的元素,适合10-12岁学生使用。
以上提示语为根据原始绘图命令整理而来,仅供参考。