追迹曲线正方形:几何与函数作图示例

追迹曲线正方形:几何与函数作图示例
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2018-10-14 19:23
本范例演示追迹曲线在正方形中的应用,核心数学概念包括几何轨迹、函数图像与坐标变换。作图要点涉及Polygon、Intersect、Centroid等GeoGebra命令,用于构建动态图形。适合高中生学习几何作图与函数图像分析,适用于数学教学与自主探索。

GeoGebra 命令及参数

  1. Polygon(A, B, 4) → poly1, f, g, h, i, C, D
  2. Point(f) → E
  3. Intersect(h, i) → F
  4. Intersect(f, g) → G
  5. Intersect(f, g) → I
  6. Centroid(poly1) → J
  7. Circle(A, E) → c
  8. Rotate(c, 90°, J) → c'
  9. Intersect(c', g, 1) → H
  10. Polygon(E, H, 4) → poly2, j, k, l, m, K, L
  11. Circle(E, A) → d
  12. Circle(H, B) → e
  13. Intersect(d, j, 1) → M
  14. Intersect(e, k, 1) → N
  15. Polygon(M, N, 4) → poly3, n, p, q, r, O, P
  16. Circle(M, E) → s
  17. Circle(N, H) → t
  18. Intersect(s, n, 1) → Q
  19. Intersect(t, p, 1) → R
  20. Polygon(Q, R, 4) → poly4, a, b, f_1, g_1, S, T
  21. Circle(Q, M) → c_1
  22. Circle(R, N) → d_1
  23. Intersect(c_1, a, 1) → U
  24. Intersect(d_1, b, 1) → V
  25. Polygon(U, V, 4) → poly5, h_1, i_1, j_1, k_1, W, Z
  26. Circle(U, Q) → e_1
  27. Circle(V, R) → p_1
  28. Intersect(e_1, h_1, 1) → A_1
  29. Intersect(p_1, i_1, 1) → B_1
  30. Polygon(A_1, B_1, 4) → poly6, l_1, m_1, n_1, q_1, C_1, D_1
  31. Circle(A_1, U) → r_1
  32. Circle(B_1, V) → s_1
  33. Intersect(r_1, l_1, 1) → E_1
  34. Intersect(s_1, m_1, 1) → F_1
  35. Polygon(E_1, F_1, 4) → poly7, t_1, a_1, b_1, f_2, G_1, H_1
  36. Circle(E_1, A_1) → c_2
  37. Circle(F_1, B_1) → d_2
  38. Intersect(c_2, t_1, 1) → I_1
  39. Intersect(d_2, a_1, 1) → J_1
  40. Polygon(I_1, J_1, 4) → poly8, g_2, h_2, i_2, j_2, K_1, L_1
  41. Circle(I_1, E_1) → e_2
  42. Circle(J_1, F_1) → k_2
  43. Intersect(e_2, g_2, 1) → M_1
  44. Intersect(k_2, h_2, 1) → N_1
  45. Polygon(M_1, N_1, 4) → poly9, l_2, m_2, n_2, p_2, O_1, P_1
  46. Circle(M_1, I_1) → q_2
  47. Circle(N_1, J_1) → r_2
  48. Intersect(q_2, l_2, 1) → Q_1
  49. Intersect(r_2, m_2, 1) → R_1
  50. Polygon(Q_1, R_1, 4) → poly10, s_2, t_2, a_2, b_2, S_1, T_1
  51. Circle(Q_1, M_1) → c_3
  52. Circle(R_1, N_1) → d_3
  53. Intersect(c_3, s_2, 1) → U_1
  54. Intersect(d_3, t_2, 1) → V_1
  55. Polygon(U_1, V_1, 4) → poly11, f_3, g_3, h_3, i_3, W_1, Z_1
  56. Circle(U_1, Q_1) → e_3
  57. Circle(V_1, R_1) → k_3
  58. Intersect(e_3, f_3, 1) → A_2
  59. Intersect(k_3, g_3, 1) → B_2
  60. Polygon(A_2, B_2, 4) → poly12, j_3, l_3, m_3, n_3, C_2, D_2
  61. Circle(A_2, U_1) → p_3
  62. Circle(B_2, V_1) → q_3
  63. Intersect(p_3, j_3, 1) → E_2
  64. Intersect(q_3, l_3, 1) → F_2
  65. Polygon(E_2, F_2, 4) → poly13, r_3, s_3, t_3, a_3, G_2, H_2
  66. Circle(E_2, A_2) → c_4
  67. Circle(F_2, B_2) → d_4
  68. Intersect(c_4, r_3, 1) → I_2
  69. Intersect(d_4, s_3, 1) → J_2
  70. Polygon(I_2, J_2, 4) → poly14, b_3, f_4, g_4, h_4, K_2, L_2
  71. Circle(I_2, E_2) → e_4
  72. Circle(J_2, F_2) → k_4
  73. Intersect(e_4, b_3, 1) → M_2
  74. Intersect(k_4, f_4, 1) → N_2
  75. Polygon(M_2, N_2, 4) → poly15, i_4, j_4, l_4, m_4, O_2, P_2
  76. Circle(M_2, I_2) → p_4
  77. Circle(N_2, J_2) → q_4
  78. Intersect(p_4, i_4, 1) → Q_2
  79. Intersect(q_4, j_4, 1) → R_2
  80. Polygon(Q_2, R_2, 4) → poly16, n_4, r_4, s_4, t_4, S_2, T_2
  81. Circle(Q_2, M_2) → c_5
  82. Circle(R_2, N_2) → d_5
  83. Intersect(c_5, n_4, 1) → U_2
  84. Intersect(d_5, r_4, 1) → V_2
  85. Polygon(U_2, V_2, 4) → poly17, a_4, b_4, f_5, g_5, W_2, Z_2
  86. Circle(U_2, Q_2) → e_5
  87. Circle(V_2, R_2) → h_5
  88. Intersect(e_5, a_4, 1) → A_3
  89. Intersect(h_5, b_4, 1) → B_3
  90. Polygon(A_3, B_3, 4) → poly18, i_5, j_5, k_5, l_5, C_3, D_3
  91. Circle(A_3, U_2) → p_5
  92. Circle(B_3, V_2) → q_5
  93. Intersect(p_5, i_5, 1) → E_3
  94. Intersect(q_5, j_5, 1) → F_3
  95. Polygon(E_3, F_3, 4) → poly19, m_5, n_5, r_5, s_5, G_3, H_3
  96. Circle(E_3, A_3) → t_5
  97. Circle(F_3, B_3) → c_6
  98. Intersect(t_5, m_5, 1) → I_3
  99. Intersect(c_6, n_5, 1) → J_3

AI 绘图提示语参考

绘制一个正方形,其中展示追逐曲线的几何构造。首先,画一个正方形,并在其一条边上标记一个点。然后,以该点为圆心画圆,与正方形的边相交得到交点,利用这些交点构造另一个正方形。重复此过程:在每个新正方形上,类似地画圆、找交点、构建后续正方形,形成一系列正方形,其顶点连接可呈现点的运动轨迹。图形还包括质心计算和旋转操作,以增强动态效果,整体演示几何轨迹与函数关系,适合数学教学。
以上提示语为根据原始绘图命令整理而来,仅供参考。