四边形相位B
几何画板及绘图内容加载中,请稍等……
①本范例演示四边形的几何性质与变换;②涉及核心概念包括角度、多边形、菱形、坐标几何、几何作图、标准差;③构造过程中运用了射线、点、圆、交点、线段、角度、扇形、向量、平移、缩放、条件语句、直线、多边形、旋转、镜像、中点、圆弧等GeoGebra命令;④适合高中阶段学生用于学习几何变换与数据分析。
GeoGebra 命令及参数
Ray(P, A) → h_1Point(h_1) → RRay(A, R) → j_1Ray(A, B) → aCircle(A, 1.5) → gIntersect(g, j_1) → I_1,Intersect(g, a, 1) → HSegment(P, A) → l_1Intersect(g, l_1, 1) → H_1Segment(P, C) → k_1Circle(C, 1.5) → kIntersect(k, k_1) → Z,Ray(B, C) → bIntersect(k, b) → M, NPoint(a) → D_1Point(b) → E_1Ray(B, D_1) → eRay(C, E_1) → fPoint(e) → DPoint(f) → EAngle(A, C, B) → γAngle(D, B, C) → εAngle(E, C, A) → ζCircle(B, 1.5) → hIntersect(h, b, 1) → JIntersect(h, a, 1) → KIntersect(h, a, 2) → LCircleSector(B, J, K) → qCircleSector(B, L, J) → tVector(B, C) → uCircleSector(A, I_1, H) → c_1Vector(A, C) → vTranslate(q, u) → q'Segment(B, C) → lDilate(C, If[0 < j ≤ 1, j, 0], B) → C'Vector(B, C') → wTranslate(q, w) → q'_1Dilate(A, If[1 < j ≤ 2, 2 - j, 0], C) → C'_1Vector(A, C'_1) → mDilate(C, If[0 < n ≤ 1, n, 0], B) → C'_2Dilate(A, If[1 < n ≤ 2, 2 - n, 0], C) → A'Vector(B, C'_2) → u_1Vector(A, A') → v_1If(0 < n ≤ 1, Translate[t, u_1], Translate[t, u]) → e_1If(1 < n ≤ 2, Translate[c_1, v_1], Translate[c_1, v]) → f_1Ray(C, P) → g_1Point(g_1) → QRay(P, Q) → i_1Point(i_1) → SPoint(j_1) → TCircle(P, 1.5) → p_1Intersect(p_1, l_1) → U,Intersect(p_1, i_1) → V,Intersect(p_1, k_1) → W,CircleSector(P, U, W) → q_1Intersect(k, b, 2) → A_1Line(P, b) → b_1Intersect(p_1, b_1) → C_1, G_1Angle(B, A, P) → αVector(P, C) → iDilate(P, If[2 < j ≤ 3, 3 - j, 0], C) → P'Vector(P, P') → w_1Translate(q_1, w_1) → r_1CircleSector(C, N, Z) → sCircleSector(P, V, U) → t_1Dilate(P, If[2 < n ≤ 3, 3 - n, 0], C) → P'_1Vector(P, P'_1) → m_1If(2 < n ≤ 3, Translate[t_1, m_1], Translate[t_1, w_1]) → e_2Angle(H, A, I_1) → δAngle(V, P, U) → ηAngle(U, P, W) → θPolygon(A, B, C, P) → poly1, a_2, b_2, c_2, p_2Segment(A, C) → n_1Intersect(g, n_1) → F,Intersect(k, n_1) → G,Line(P, n_1) → cLine(B, n_1) → dCircleSector(C, Z, G) → d_1CircleSector(C, G, M) → s_1CircleSector(A, H, F) → d_2If(0 < j ≤ 1, Dilate[C, 1 - j, B]) → IIf(1 < j ≤ 2, Dilate[A, 2 - j, P]) → OIf(1 < j ≤ 2, Dilate[C, 2 - j, P]) → B_1Vector(C, I) → rVector(A, O) → u_2Translate(s_1, r) → h_2Rotate(d_2, 180°, A) → k_2Vector(A, B) → v_2Vector(C, B) → w_2Translate(s_1, w_2) → s_2Mirror(s_2, B) → t_2Vector(A, P) → i_2Vector(C, P) → j_2CircleSector(A, F, H_1) → f_2Translate(f_2, i_2) → d_3Vector(C, B_1) → l_2Translate(d_1, j_2) → f_3Mirror(f_3, P) → g_3Translate(f_2, u_2) → h_3Translate(d_1, l_2) → k_3Segment(A, B) → m_2Polygon(A, B, C) → poly2, c_4, a_3, b_3Polygon(A, C, P) → poly3, p_4, a_4, c_5Midpoint(m_2) → M_4Midpoint(l) → J_1Midpoint(k_1) → M_2Midpoint(l_1) → M_3Segment(J, C) → n_2Segment(J_1, C) → i_3Rotate(J_1, If[0 < j ≤ 1, ((-j) * 180°), -180°], J_1) → M_1Rotate(C, If[0 < j ≤ 1, ((-j) * 180°), -180°], J_1) → C'_3Segment(M_1, C'_3) → j_3Rotate(s_1, If[0 < j ≤ 1, ((-j) * 180°), -180°], J_1) → r_3Segment(J_1, B) → r_2Rotate(d_2, If[0 < j ≤ 1, (j * 180°), 180°], M_4) → pRotate(A, If[0 < j ≤ 1, (j * 180°), 180°], M_4) → A'_1Segment(M_4, A'_1) → g_2Rotate(C, If[1 < j ≤ 2, ((j - 1) * 180°), 180°], M_2) → C'_4Segment(M_2, C'_4) → q_2Rotate(d_1, If[1 < j ≤ 2, ((j - 1) * 180°), 180°], M_2) → c_3Rotate(A, If[1 < j ≤ 2, ((-(j - 1)) * 180°), 180°], M_3) → A'_2Segment(M_3, A'_2) → e_3Rotate(f_2, If[1 < j ≤ 2, ((-(j - 1)) * 180°), 180°], M_3) → p_3CircleArc(C, G, M) → q_3CircleArc(A, H, F) → s_3CircleArc(C, Z, G) → t_3CircleArc(A, F, H_1) → d_4Segment(M_2, C) → l_3Segment(M_2, P) → m_3Segment(P, M_3) → n_3Segment(M_3, A) → b_4Segment(A, M_4) → e_4Segment(M_4, B) → f_4
AI 绘图提示语参考
绘制一个四边形ABCD,其中A、B、C、D是顶点。首先画出AB、AC、BC三条线段,然后以A为圆心画一个半径为1.5的圆,找到圆与线段AC的交点H。接着画出线段AP并找到它与圆的交点H1,再画线段CP并找到它与圆的交点Z。接着画出线段BD和CE,找到它们与圆的交点D和E。然后画出角ABC、BCD和CDA,接着画出线段BC和线段AC的中点J和K,再画出以B为圆心的圆弧q和t。接着画出向量BC和AC,利用它们进行平移和缩放操作,得到新的圆弧q'和q'_1。最后画出线段PQ并找到它与圆的交点Q。
以上提示语为根据原始绘图命令整理而来,仅供参考。