正交中心与几何变换

正交中心与几何变换
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2020-12-04 17:02
①本范例演示了三角形正交中心与几何变换的动态关系;②涉及核心数学概念包括正交中心、相似三角形、几何变换、散点图和期望值;③作图要点提炼自GeoGebra命令:点、旋转、多边形、斜率、圆弧、交点、圆、线段、角度、条件语句、中点、角平分线、直线、正交线、向量;④适合高中及以上数学学习者和教师用于探索几何变换和三角形性质。

GeoGebra 命令及参数

  1. Point(xAxis) → B
  2. Rotate(B, (-(40°)), C) → B'
  3. Polygon(A, B, C) → t1, c, a, b
  4. Slope(c) → m_4
  5. Rotate(B, (-γ), C) → C'_{2}
  6. CircleArc(C, C'_{2}, B') → r
  7. Intersect(r, c) → Q_1,
  8. Intersect(r, c, 1) → T
  9. Circle(T, u) → d_2
  10. Circle(C, a_1) → r_1
  11. Rotate(C, 40°, B) → C'
  12. Rotate(C, δ, B) → C'_{3}
  13. CircleArc(B, C', C'_{3}) → s
  14. Intersect(s, b) → R_1,
  15. Intersect(r_1, b, 1) → E_1
  16. Rotate(E_1, (-ι), C) → H_1
  17. Rotate(C, λ, R_1) → C'_{5}
  18. Circle(B, u) → c_1
  19. Intersect(c_1, c, 1) → R
  20. Rotate(R, 40°, B) → R'
  21. Rotate(R, ε, B) → R'_{2}
  22. CircleArc(B, R', R'_{2}) → d_1
  23. Point(Circle[T, u]) → V
  24. Rotate(W_1, (-η), T) → V'
  25. Rotate(W_1, (-(40°)), T) → T'
  26. CircleArc(T, V', T') → h_1
  27. Intersect(d_1, h_1, 1) → A_1
  28. Segment(C, A_1) → m_1
  29. Slope(m_1) → m_2
  30. Circle(T, u) → e_1
  31. Angle(C, B, C') → α
  32. Angle(B', C, B) → β
  33. Rotate(B, (-(55°)), C) → B'_{1}
  34. Rotate(C, 58°, B) → C'_{1}
  35. If(17 ≥ d > 1, B, If[35 > d > 18, C'_{2}, B]) → D
  36. If(17 ≥ d > 1, (i, 0), If[d > 35, C'_{3}, If[35 ≥ d > 17, C, (-2, 0)]]) → E
  37. Midpoint(D, E) → F
  38. LineBisector(D, E) → f
  39. Circle(F, 4) → e
  40. Intersect(e, f, 2) → G
  41. Line(G, D) → g
  42. Line(G, E) → h
  43. Circle(E, 1) → k
  44. Circle(D, 1) → p
  45. Circle(G, 0.6) → q
  46. Intersect(p, g, 1) → H
  47. Intersect(k, h, 1) → I
  48. Intersect(q, h) → O, P
  49. Intersect(q, g) → J, Q
  50. If(15.5 > o > 0, R, If[30 ≥ o ≥ 15.5, R'_{2}, If[o > 30, T, (-3.02484, 1.81287)]]) → L
  51. If(30 ≥ o > 0, B, If[31 ≥ o > 30, V, If[o > 31, V', B]]) → K
  52. Midpoint(K, L) → M
  53. LineBisector(K, L) → m
  54. Circle(M, 4) → t
  55. Intersect(t, m, 2) → N
  56. Rotate(R, 60°, B) → R'_{1}
  57. Segment(T, V) → g_1
  58. Angle(T', V, T) → ζ
  59. If(w > 60, C'_{5}, C) → S
  60. If(60 ≥ w > 25, H_1, If[w > 60, R_1, E_1]) → U
  61. LineBisector(S, U) → i_1
  62. Midpoint(S, U) → W
  63. Circle(W, 4) → k_1
  64. Intersect(k_1, i_1, 2) → Z
  65. Segment(B_1, C) → n_1
  66. OrthogonalLine(B_1, n_1) → p_1
  67. Circle(B_1, 5) → q_1
  68. Intersect(q_1, p_1, 2) → F_1
  69. Rotate(E_1, (-(50°)), C) → G_1
  70. Angle(G_1, C, E_1) → θ
  71. CircleArc(C, H_1, G_1) → s_1
  72. Rotate(C, 40°, R_1) → C'_{4}
  73. Angle(C, E_1, C'_{4}) → κ
  74. CircleArc(R_1, C'_{4}, C'_{5}) → t_1
  75. Intersect(s_1, t_1, 1) → J_1
  76. Segment(B, J_1) → b_1
  77. Slope(b_1) → m_3
  78. OrthogonalLine(I_1, b_1) → f_2
  79. Circle(I_1, 5) → c_2
  80. Intersect(c_2, f_2, 2) → M_1
  81. Vector(G, D) → j
  82. Vector(G, E) → l
  83. Vector(N, K) → n
  84. Vector(N, L) → f_1
  85. Vector(Z, U) → l_1
  86. Vector(Z, S) → j_1
  87. Segment(B, I_1) → g_2
  88. Intersect(n_1, g_2) → S_1
  89. Intersect(c, n_1) → T_1
  90. Intersect(g_2, b) → U_1
  91. Angle(S_1, T_1, Q_1) → μ
  92. Segment(B, J_1) → h_2
  93. OrthogonalLine(U_1, b) → i_2
  94. Intersect(i_2, a) → V_1
  95. Angle(R_1, U_1, V_1) → ν
  96. Line(Z_1, xAxis) → j_2

AI 绘图提示语参考

绘制一个三角形ABC,然后围绕点C旋转点B得到点B'。接着画出三角形ABC的外接圆c,并计算其斜率m_4。通过旋转和相交操作,构造一系列圆和线段,最终确定三角形ABC的垂心H_1。整个过程涉及三角形、圆、线段和旋转等几何变换。
以上提示语为根据原始绘图命令整理而来,仅供参考。