正交中心与几何变换
几何画板及绘图内容加载中,请稍等……
①本范例演示了三角形正交中心与几何变换的动态关系;②涉及核心数学概念包括正交中心、相似三角形、几何变换、散点图和期望值;③作图要点提炼自GeoGebra命令:点、旋转、多边形、斜率、圆弧、交点、圆、线段、角度、条件语句、中点、角平分线、直线、正交线、向量;④适合高中及以上数学学习者和教师用于探索几何变换和三角形性质。
GeoGebra 命令及参数
Point(xAxis) → BRotate(B, (-(40°)), C) → B'Polygon(A, B, C) → t1, c, a, bSlope(c) → m_4Rotate(B, (-γ), C) → C'_{2}CircleArc(C, C'_{2}, B') → rIntersect(r, c) → Q_1,Intersect(r, c, 1) → TCircle(T, u) → d_2Circle(C, a_1) → r_1Rotate(C, 40°, B) → C'Rotate(C, δ, B) → C'_{3}CircleArc(B, C', C'_{3}) → sIntersect(s, b) → R_1,Intersect(r_1, b, 1) → E_1Rotate(E_1, (-ι), C) → H_1Rotate(C, λ, R_1) → C'_{5}Circle(B, u) → c_1Intersect(c_1, c, 1) → RRotate(R, 40°, B) → R'Rotate(R, ε, B) → R'_{2}CircleArc(B, R', R'_{2}) → d_1Point(Circle[T, u]) → VRotate(W_1, (-η), T) → V'Rotate(W_1, (-(40°)), T) → T'CircleArc(T, V', T') → h_1Intersect(d_1, h_1, 1) → A_1Segment(C, A_1) → m_1Slope(m_1) → m_2Circle(T, u) → e_1Angle(C, B, C') → αAngle(B', C, B) → βRotate(B, (-(55°)), C) → B'_{1}Rotate(C, 58°, B) → C'_{1}If(17 ≥ d > 1, B, If[35 > d > 18, C'_{2}, B]) → DIf(17 ≥ d > 1, (i, 0), If[d > 35, C'_{3}, If[35 ≥ d > 17, C, (-2, 0)]]) → EMidpoint(D, E) → FLineBisector(D, E) → fCircle(F, 4) → eIntersect(e, f, 2) → GLine(G, D) → gLine(G, E) → hCircle(E, 1) → kCircle(D, 1) → pCircle(G, 0.6) → qIntersect(p, g, 1) → HIntersect(k, h, 1) → IIntersect(q, h) → O, PIntersect(q, g) → J, QIf(15.5 > o > 0, R, If[30 ≥ o ≥ 15.5, R'_{2}, If[o > 30, T, (-3.02484, 1.81287)]]) → LIf(30 ≥ o > 0, B, If[31 ≥ o > 30, V, If[o > 31, V', B]]) → KMidpoint(K, L) → MLineBisector(K, L) → mCircle(M, 4) → tIntersect(t, m, 2) → NRotate(R, 60°, B) → R'_{1}Segment(T, V) → g_1Angle(T', V, T) → ζIf(w > 60, C'_{5}, C) → SIf(60 ≥ w > 25, H_1, If[w > 60, R_1, E_1]) → ULineBisector(S, U) → i_1Midpoint(S, U) → WCircle(W, 4) → k_1Intersect(k_1, i_1, 2) → ZSegment(B_1, C) → n_1OrthogonalLine(B_1, n_1) → p_1Circle(B_1, 5) → q_1Intersect(q_1, p_1, 2) → F_1Rotate(E_1, (-(50°)), C) → G_1Angle(G_1, C, E_1) → θCircleArc(C, H_1, G_1) → s_1Rotate(C, 40°, R_1) → C'_{4}Angle(C, E_1, C'_{4}) → κCircleArc(R_1, C'_{4}, C'_{5}) → t_1Intersect(s_1, t_1, 1) → J_1Segment(B, J_1) → b_1Slope(b_1) → m_3OrthogonalLine(I_1, b_1) → f_2Circle(I_1, 5) → c_2Intersect(c_2, f_2, 2) → M_1Vector(G, D) → jVector(G, E) → lVector(N, K) → nVector(N, L) → f_1Vector(Z, U) → l_1Vector(Z, S) → j_1Segment(B, I_1) → g_2Intersect(n_1, g_2) → S_1Intersect(c, n_1) → T_1Intersect(g_2, b) → U_1Angle(S_1, T_1, Q_1) → μSegment(B, J_1) → h_2OrthogonalLine(U_1, b) → i_2Intersect(i_2, a) → V_1Angle(R_1, U_1, V_1) → νLine(Z_1, xAxis) → j_2
AI 绘图提示语参考
绘制一个三角形ABC,然后围绕点C旋转点B得到点B'。接着画出三角形ABC的外接圆c,并计算其斜率m_4。通过旋转和相交操作,构造一系列圆和线段,最终确定三角形ABC的垂心H_1。整个过程涉及三角形、圆、线段和旋转等几何变换。
以上提示语为根据原始绘图命令整理而来,仅供参考。