用骰子乘以2
几何画板及绘图内容加载中,请稍等……
这个范例通过掷骰子来演示乘以2的过程。核心数学概念是乘法。使用了Shuffle, Element, Circle, Random, Point, Rotate, Angle, Polygon等GeoGebra命令。适合小学高年级或初中学生进行数学游戏和互动学习。
GeoGebra 命令及参数
Shuffle(positionlist) → pl, {(5, 10), (2, 16), (21, 21), (8, 15), (19.234824979926557, 9.296710623986465), (3, 22), (21, 15), (15, 22), (14, 16), (9, 21)}Element(pl, 1) → AElement(pl, 2) → BElement(pl, 3) → CElement(pl, 4) → DElement(pl, 5) → EElement(pl, 6) → FElement(pl, 7) → GElement(pl, 8) → HElement(pl, 9) → IElement(pl, 10) → JCircle(A, sd) → cCircle(B, sd) → dCircle(C, sd) → eCircle(D, sd) → fCircle(E, sd) → gCircle(J, sd) → hCircle(I, sd) → kCircle(H, sd) → pCircle(G, sd) → qRandom(90, 270) → a1Circle(F, sd) → rPoint(c) → KPoint(d) → LPoint(e) → MPoint(f) → NPoint(g) → ORotate(K, a1°, A) → K'Angle(K, A, K') → αPolygon(A, K', 4) → poly1, i, j, l, m, P, QRandom(0, 360) → a2Random(0, 360) → a3Random(0, 360) → a4Random(0, 360) → a5Random(0, 360) → a6Random(0, 360) → a7Random(0, 360) → a8Random(0, 360) → a9Random(0, 360) → a10Point(r) → RPoint(q) → SPoint(p) → TPoint(k) → UPoint(h) → VRotate(L, a2°, B) → L'Angle(L, B, L') → βRotate(M, a3°, C) → M'Angle(M, C, M') → γRotate(N, a4°, D) → N'Angle(N, D, N') → δRotate(O, a5°, E) → O'Angle(O, E, O') → εRotate(R, a6°, F) → R'Angle(R, F, R') → ζRotate(S, a7°, G) → S'Angle(S, G, S') → ηRotate(T, a8°, H) → T'Angle(T, H, T') → θRotate(U, a9°, I) → U'Angle(U, I, U') → ιRotate(V, a10°, J) → V'Angle(V, J, V') → κPolygon(B, L', 4) → poly2, n, s, t, a, W, ZPolygon(C, M', 4) → poly3, b, f_1, g_1, h_1, A_1, B_1Polygon(D, N', 4) → poly4, i_1, j_1, k_1, l_1, C_1, D_1Polygon(E, O', 4) → poly5, m_1, n_1, p_1, q_1, E_1, F_1Polygon(F, R', 4) → poly6, r_1, s_1, t_1, a_1, G_1, H_1Polygon(G, S', 4) → poly7, b_1, c_1, d_1, e_1, I_1, J_1Polygon(H, T', 4) → poly8, f_2, g_2, h_2, i_2, K_1, L_1Polygon(I, U', 4) → poly9, j_2, k_2, l_2, m_2, M_1, N_1Polygon(J, V', 4) → poly10, n_2, p_2, q_2, r_2, O_1, P_1Circle(J, O_1) → c_2Circle(H, K_1) → d_2Circle(G, I_1) → e_2Circle(F, G_1) → s_2Circle(E, E_1) → t_2Circle(D, C_1) → c_3Circle(C, A_1) → d_3Circle(B, W) → e_3Circle(I, M_1) → f_3Circle(A, P) → g_3Midpoint(K', Q) → Q_1Midpoint(Q_1, Q) → R_1Midpoint(K', Q_1) → S_1Midpoint(B, W) → T_1Midpoint(T_1, W) → U_1Midpoint(B, T_1) → V_1Midpoint(C, A_1) → W_1Midpoint(C, W_1) → Z_1Midpoint(W_1, A_1) → A_2Midpoint(D, C_1) → B_2Midpoint(D, B_2) → C_2Midpoint(B_2, C_1) → D_2Midpoint(E, E_1) → E_2Midpoint(E_2, E_1) → F_2Midpoint(E, E_2) → G_2Midpoint(F, G_1) → H_2Midpoint(H_2, G_1) → I_2Midpoint(F, H_2) → J_2Midpoint(G, I_1) → K_2Midpoint(G, K_2) → L_2Midpoint(I_1, K_2) → M_2Midpoint(H, K_1) → N_2Midpoint(H, N_2) → O_2Midpoint(N_2, K_1) → P_2Midpoint(J, O_1) → Q_2Midpoint(J, Q_2) → R_2Midpoint(Q_2, O_1) → S_2Midpoint(M_1, I) → T_2Midpoint(M_1, T_2) → U_2Midpoint(T_2, I) → V_2Element(dl, dsl) → dnTextfield(kiddice) → InputBox1Textfield(kiddots) → InputBox2Element(dl, dsl) → diceCircleArc(A_3, B_3, C_3) → h_3Point(h_3) → D_3
AI 绘图提示语参考
展示乘法概念,通过模拟掷骰子生成十个随机点,用圆形表示每个点,并随机旋转其中一个圆形,绘制一个四边形连接旋转后的圆心和原始圆心,其他圆心也进行随机旋转,展示概率和序列变化。
以上提示语为根据原始绘图命令整理而来,仅供参考。