IM 6.1.13 课程:多面体

IM 6.1.13 课程:多面体
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2020-07-14 19:35
本范例演示了多面体的基本构成与性质,包括棱柱、棱锥、立方体、四面体等常见立体图形。核心数学概念是立体几何中的多面体定义、面、棱、顶点以及欧拉公式的直观理解。作图要点:利用GeoGebra的Segment、Point、Polygon、Midpoint、Cube、Tetrahedron、Pyramid、Prism、Centroid、OrthogonalLine、Circle、Intersect、Plane、PointIn等命令,构建了多个三维对象和辅助点、线、面,并通过按钮交互展示不同多面体。适合初中阶段(如六年级)的数学课程,用于帮助学生认识多面体、区分棱柱与棱锥,并初步建立空间想象能力。

GeoGebra 命令及参数

  1. Segment(A, B) → f
  2. Segment(C, D) → g
  3. Point(yAxis) → E
  4. Point(xAxis) → F
  5. Point(yAxis) → G
  6. Polygon(E, F, G, H) → q1, e, f_1, g_1, h
  7. Midpoint(f_1) → I
  8. Midpoint(h) → J
  9. Polygon(K, G, F) → t1, f_2, k, g_2
  10. Polygon(K, L, H, G) → q2, k_1, l, h_1, g_3
  11. Polygon(K, L, E, F) → q3, k_2, l_1, e_1, f_3
  12. Polygon(L, H, E) → t2, e_2, l_2, h_2
  13. Point(xAxis) → M
  14. Point(yAxis) → N
  15. Point(Circle[N, Distance[M, N], Segment[M, N]]) → O
  16. Cube(M, N, O) → a, P, faceOPTS, faceQRST, edgeMP, edgeMN, edgeNO, edgeOP, edgeMQ, edgePT, edgeQT, edgeQR, Q, edgeNR, edgeRS, edgeOS, edgeST, R, S, T, faceMNOP, faceMPTQ, faceMNRQ, faceNOSR
  17. Polygon(U, V, W, Z) → q4, u, v, w, z_1
  18. Polygon(C_1, D_1, Z, W) → q5, c_1, d_1, z_2, w_1
  19. Polygon(A_1, B_1, V, U) → q7, j, b_1, v_1, u_2
  20. Polygon(D_1, A_1, B_1, C_1) → q8, m, p, q, r
  21. Polygon(E_1, F_1, G_1, H_1) → q9, s, t, b, c
  22. Polygon(J_1, I_1, E_1, F_1) → q12, s_1, t_1, i_2, j_2
  23. Polygon(J_1, K_1, N_1, I_1) → q13, m_2, n_2, p_2, q_2
  24. Polygon(K_1, J_1, F_1, G_1) → q14, r_2, s_2, t_2, a_2
  25. Polygon(K_1, N_1, H_1, G_1) → q6, i, n_1, d, i_1
  26. Polygon(I_1, E_1, H_1, N_1) → q10, j_1, m_1, p_1, q_1
  27. Point(Circle[Midpoint[O_1, P_1], (Distance[O_1, P_1] * sqrt(3) / 2), Segment[O_1, P_1]]) → Q_1
  28. Tetrahedron(O_1, P_1, Q_1) → o, R_1, edge6, edge5, face1, face3, face2, face4, edge2, edge1, edge4, edge3
  29. Point(xAxis) → S_1
  30. Point(yAxis) → T_1
  31. Polygon(S_1, T_1, 4) → poly1, r_1, a_1, b_2, c_2, U_1, V_1
  32. Pyramid(poly1, 3.4903016730249985) → o_1, W_1, face5, face7, face8, face6, edge7, edge8, edge9, edge10
  33. Polygon(Z_1, A_2, 5, xOyPlane) → poly2, d_2, h_3, i_3, j_3, k_3, B_2, C_2, D_2
  34. Pyramid(poly2, 4) → u_1, E_2, edge14, edge15, face9, face11, face12, face13, face10, edge11, edge12, edge13
  35. Point(yAxis) → F_2
  36. Point(yAxis) → G_2
  37. Polygon(F_2, G_2, 3) → poly3, l_3, m_3, n_3, H_2
  38. Prism(poly3, 3) → o_2, I_2, edge18, edge19, edge21, edge20, J_2, K_2, face15, face17, face16, face14, edge16, edge17
  39. Polygon(J_2, N_2, G_2) → t3, p_3, q_3, r_3
  40. Polygon(I_2, M_2, F_2) → t4, s_3, t_3, a_3
  41. Polygon(M_2, N_2, J_2, I_2) → q11, b_3, c_3, d_3, e_3
  42. Polygon(M_2, N_2, G_2, F_2) → q15, f_4, g_4, h_4, i_4
  43. Polygon(O_2, P_2, 6, xOyPlane) → poly4, j_4, T_2, k_4, l_4, m_4, n_4, p_4, Q_2, R_2, S_2
  44. Centroid(poly4) → V_2
  45. OrthogonalLine(V_2, xOyPlane) → q_4
  46. Point(q_4) → U_2
  47. Circle(U_2, (2 * sqrt(3) / 3), xOyPlane) → c_4
  48. Segment(U_2, W_2) → r_4
  49. Intersect(r_4, c_4) → Z_2,
  50. Segment(U_2, A_3) → s_4
  51. Intersect(s_4, c_4) → B_3,
  52. Segment(U_2, C_3) → t_4
  53. Intersect(t_4, c_4) → D_3,
  54. Polygon(B_3, Q_2, R_2) → t5, a_4, b_4, d_4
  55. Polygon(D_3, S_2, T_2) → t6, e_4, f_5, g_5
  56. Polygon(Z_2, O_2, P_2) → t7, h_5, i_5, j_5
  57. Polygon(B_3, Z_2, P_2, Q_2) → q16, k_5, l_5, m_5, n_5
  58. Polygon(D_3, Z_2, O_2, T_2) → q17, p_5, q_5, r_5, s_5
  59. Polygon(B_3, D_3, S_2, R_2) → q18, t_5, a_5, b_5, c_5
  60. Polygon(Z_2, B_3, D_3) → t8, d_5, e_5, f_6
  61. Polygon(T_2, D_3, S_2) → t9, g_6, h_6, i_6
  62. Polygon(Q_2, B_3, R_2) → t10, j_6, k_6, l_6
  63. Polygon(Z, Z_2, O_2) → t11, m_6, z_3, n_6
  64. Segment(E_3, F_3) → p_6
  65. Point(yAxis) → H_3
  66. Polygon(G_3, H_3, 5, xOyPlane) → poly5, q_6, r_6, s_6, t_6, a_6, I_3, J_3, K_3
  67. Centroid(poly5) → M_3
  68. Plane(L_3, poly5) → p_7
  69. Polygon(O_3, N_3, 5, xOyPlane) → poly6, b_6, c_6, d_6, e_6, f_7, P_3, Q_3, R_3
  70. Polygon(P_3, H_3, I_3) → t12, g_7, h_7, i_7
  71. Polygon(P_3, N_3, H_3) → t13, j_7, k_7, l_7
  72. Polygon(P_3, Q_3, I_3) → t14, m_7, n_7, q_7
  73. Polygon(Q_3, I_3, J_3) → t15, r_7, s_7, t_7
  74. Polygon(Q_3, R_3, J_3) → t16, a_7, b_7, c_7
  75. Polygon(R_3, K_3, J_3) → t17, d_7, e_7, f_8
  76. Polygon(R_3, K_3, O_3) → t18, o_3, g_8, h_8
  77. Polygon(K_3, O_3, G_3) → t19, i_8, j_8, k_8
  78. Polygon(G_3, N_3, O_3) → t20, l_8, m_8, n_8
  79. Polygon(G_3, H_3, N_3) → t21, p_8, q_8, r_8
  80. Intersect(q, b_1) → S_3
  81. Intersect(q, w_1) → T_3
  82. Point(w_1) → U_3
  83. Intersect(b_1, v) → V_3
  84. Polygon(S_3, T_3, U_3, V_3) → q19, s_8, t_8, u_3, v_3
  85. Intersect(m, d_1) → W_3
  86. Intersect(m, u_2) → Z_3
  87. Intersect(u_2, v_1) → A_4
  88. Intersect(z_1, d_1) → B_4
  89. Polygon(W_3, Z_3, A_4, B_4) → q20, w_3, a_8, b_8, c_8
  90. Point(q_8) → C_4
  91. PointIn(poly5) → D_4
  92. Polygon(C_4, I, D_4) → t22, d_8, e_8, i_9
  93. PointIn(poly5) → E_4
  94. Polygon(I, E_4, C_4) → t23, f_9, i_{10}, g_9

AI 绘图提示语参考

绘制一个立方体,包含6个面、12条棱和8个顶点。接着绘制一个四面体,包含4个面和4个顶点。最后绘制一个三棱柱,包含两个底面和三个侧面。
以上提示语为根据原始绘图命令整理而来,仅供参考。