Geogebra数学示例:几何变换与函数图像

Geogebra数学示例:几何变换与函数图像
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2023-03-22 02:30
所属专题 Realidades de GeoGebra
本范例演示了通过Geogebra进行几何变换和函数图像的绘制。核心数学概念包括几何变换、函数图像和勾股定理。作图要点涉及Midpoint、Circle、Rotate、Line等命令,以及构造三角形、圆和多边形等对象。适合初中或高中数学学习,用于理解几何与函数的结合。

GeoGebra 命令及参数

  1. Midpoint(N_1, O_1) → V_1
  2. Midpoint(L_1, M_1) → S_1
  3. Circle(A, P_0) → c
  4. Rotate(P_0, α, A) → A_1
  5. If(a < 1, a, 1) → d
  6. Rotate(A_1, ((-d) * α / 2), P_0) → P_1
  7. Rotate(A, ((-d) * α / 2), P_0) → E_1
  8. Rotate(P_1, α, E_1) → A_2
  9. Rotate(A_2, ((-d) * α), P_1) → P_2
  10. Rotate(E_1, ((-d) * α), P_1) → E_2
  11. Rotate(P_2, α, E_2) → A_3
  12. Rotate(A_3, ((-d) * α), P_2) → P_3
  13. Rotate(E_2, ((-d) * α), P_2) → E_3
  14. Rotate(P_3, α, E_3) → A_4
  15. Rotate(A_4, ((-d) * α), P_3) → P_4
  16. Rotate(E_3, ((-d) * α), P_3) → E_4
  17. Rotate(E_4, ((-d) * α), P_4) → E_5
  18. Rotate(P_4, α, E_4) → A_5
  19. Rotate(A_5, ((-d) * α), P_4) → P_5
  20. Rotate(E_5, ((-d) * α), P_5) → E_6
  21. Rotate(P_5, α, E_5) → A_6
  22. Rotate(A_6, ((-d) * α), P_5) → P_6
  23. Rotate(E_6, ((-d) * α), P_6) → E_7
  24. Rotate(P_6, α, E_6) → A_7
  25. Rotate(A_7, ((-d) * α), P_6) → P_7
  26. Rotate(E_7, ((-d) * α), P_7) → E_8
  27. Rotate(P_7, α, E_7) → A_8
  28. Rotate(A_8, ((-d) * α), P_7) → P_8
  29. Line(P_0, A) → b
  30. Mirror(E_1, b) → B
  31. Mirror(E_2, b) → C
  32. Mirror(E_3, b) → D
  33. Mirror(E_4, b) → E
  34. Mirror(E_6, b) → F
  35. Mirror(E_5, b) → G
  36. Mirror(E_7, b) → H
  37. Mirror(E_8, b) → I
  38. Mirror(P_1, b) → Q
  39. Mirror(P_2, b) → R
  40. Mirror(P_3, b) → S
  41. Mirror(P_4, b) → T
  42. Mirror(P_5, b) → U
  43. Mirror(P_6, b) → V
  44. Mirror(P_7, b) → W
  45. Mirror(P_8, b) → Y
  46. Polygon(P_6, P_5, T, U, V, W, Y, I, W, H, V, F, P_4, U, G, T, E, S, D, R, C, Q, B, P_3, P_0, E_1, P_1, E_2, P_2, E_3, P_3, E_4, P_4, E_5, P_2, P_5, E_6, P_6, E_7, P_7, P_1, P_0, Q, R, S) → R_1, e, n, p, q, r, s, t, a_1, b_1, c_1, d_1, f, e_1, f_1, g_1, h_1, i_1, j_1, k_1, l_1, m_1, n_1, g, p_1, q_1, r_1, s_1, t_1, a_2, b_2, c_2, d_2, e_2, h, f_2, g_2, h_2, i_2, j_2, k_2, i, j, k, l, m
  47. Midpoint(P_0, B) → K_1
  48. Vector(S_1, T_1) → v
  49. Vector(S_1, U_1) → u
  50. Vector(V_1, W_1) → w
  51. Vector(V_1, Y_1) → z
  52. If(a < 1.2, 0, a - 1.2) → dd
  53. Mirror(P_6, A) → P_6'
  54. Mirror(P_5, A) → P_5'
  55. Mirror(P_4, A) → P_4'
  56. Mirror(P_3, A) → P_3'
  57. Mirror(P_2, A) → P_2'
  58. Mirror(P_1, A) → P_1'
  59. Mirror(P_0, A) → P_0'
  60. Mirror(Q, A) → Q'
  61. Mirror(R, A) → R'
  62. Mirror(S, A) → S'
  63. Mirror(T, A) → T'
  64. Mirror(U, A) → U'
  65. Mirror(V, A) → V'
  66. Mirror(W, A) → W'
  67. Mirror(Y, A) → Y'
  68. Mirror(I, A) → I'
  69. Mirror(W, A) → W'_1
  70. Mirror(H, A) → H'
  71. Mirror(V, A) → V'_1
  72. Mirror(F, A) → F'
  73. Mirror(U, A) → U'_1
  74. Mirror(G, A) → G'
  75. Mirror(T, A) → T'_1
  76. Mirror(E, A) → E'
  77. Mirror(S, A) → S'_1
  78. Mirror(D, A) → D'
  79. Mirror(R, A) → R'_1
  80. Mirror(C, A) → C'
  81. Mirror(Q, A) → Q'_1
  82. Mirror(B, A) → B'
  83. Mirror(P_0, A) → P_9
  84. Mirror(E_1, A) → E_1'
  85. Mirror(P_1, A) → P_{10}
  86. Mirror(E_2, A) → E_2'
  87. Mirror(P_2, A) → P_{11}
  88. Mirror(E_3, A) → E_3'
  89. Mirror(P_3, A) → P_{12}
  90. Mirror(E_4, A) → E_4'
  91. Mirror(P_4, A) → P_{13}
  92. Mirror(E_5, A) → E_5'
  93. Mirror(P_5, A) → P_{14}
  94. Mirror(E_6, A) → E_6'
  95. Mirror(P_6, A) → P_{15}
  96. Mirror(E_7, A) → E_7'
  97. Mirror(P_7, A) → P_7'
  98. Polygon(P_6', P_5', T', U', V', W', Y', I', W'_1, H', V'_1, F', P_4', U'_1, G', T'_1, E', S'_1, D', R'_1, C', Q'_1, B', P_3', P_9, E_1', P_{10}, E_2', P_{11}, E_3', P_{12}, E_4', P_{13}, E_5', P_2', P_{14}, E_6', P_{15}, E_7', P_7', P_1', P_0', Q', R', S') → R_1', p_6', s', t', u', v', w', y', i', w'_1, h', v'_1, p_5', f', u'_1, g', t'_1, e', s'_1, d', r'_1, c', q'_1, p_4', b', p_9, e_1', p_{10}, e_2', p_{11}, e_3', p_{12}, e_4', p_{13}, p_3', e_5', p_{14}, e_6', p_{15}, e_7', p_7', p_2', p_1', p_0', q', r'
  99. Vector(W', H') → u_1
  100. Translate(P_6', v_1) → P_6''
  101. Translate(P_5', v_1) → P_5''
  102. Translate(P_4', v_1) → P_4''
  103. Translate(P_3', v_1) → P_3''
  104. Translate(P_2', v_1) → P_2''
  105. Translate(P_1', v_1) → P_1''
  106. Translate(P_0', v_1) → P_0''
  107. Translate(Q', v_1) → Q''
  108. Translate(R', v_1) → R''
  109. Translate(S', v_1) → S''
  110. Translate(T', v_1) → T''
  111. Translate(U', v_1) → U''
  112. Translate(V', v_1) → V''
  113. Translate(W', v_1) → W''
  114. Translate(Y', v_1) → Y''
  115. Translate(I', v_1) → I''
  116. Translate(W'_1, v_1) → W'_1'
  117. Translate(H', v_1) → H''
  118. Translate(V'_1, v_1) → V'_1'
  119. Translate(F', v_1) → F''
  120. Translate(U'_1, v_1) → U'_1'
  121. Translate(G', v_1) → G''
  122. Translate(T'_1, v_1) → T'_1'
  123. Translate(E', v_1) → E''
  124. Translate(S'_1, v_1) → S'_1'
  125. Translate(D', v_1) → D''
  126. Translate(R'_1, v_1) → R'_1'
  127. Translate(C', v_1) → C''
  128. Translate(Q'_1, v_1) → Q'_1'
  129. Translate(B', v_1) → B''
  130. Translate(P_9, v_1) → P_9'
  131. Translate(E_1', v_1) → E_1''
  132. Translate(P_{10}, v_1) → P_{10}'
  133. Translate(E_2', v_1) → E_2''
  134. Translate(P_{11}, v_1) → P_{11}'
  135. Translate(E_3', v_1) → E_3''
  136. Translate(P_{12}, v_1) → P_{12}'
  137. Translate(E_4', v_1) → E_4''
  138. Translate(P_{13}, v_1) → P_{13}'
  139. Translate(E_5', v_1) → E_5''
  140. Translate(P_{14}, v_1) → P_{14}'
  141. Translate(E_6', v_1) → E_6''
  142. Translate(P_{15}, v_1) → P_{15}'
  143. Translate(E_7', v_1) → E_7''
  144. Translate(P_7', v_1) → P_7''
  145. Polygon(P_6'', P_5'', T'', U'', V'', W'', Y'', I'', W'_1', H'', V'_1', F'', P_4'', U'_1', G'', T'_1', E'', S'_1', D'', R'_1', C'', Q'_1', B'', P_3'', P_9', E_1'', P_{10}', E_2'', P_{11}', E_3'', P_{12}', E_4'', P_{13}', E_5'', P_2'', P_{14}', E_6'', P_{15}', E_7'', P_7'', P_1'', P_0'', Q'', R'', S'') → R_1'', p_6'', s'', t'', u'', v'', w'', y'', i'', w'_1', h'', v'_1', p_5'', f'', u'_1', g'', t'_1', e'', s'_1', d'', r'_1', c'', q'_1', p_4'', b'', p_9', e_1'', p_{10}', e_2'', p_{11}', e_3'', p_{12}', e_4'', p_{13}', p_3'', e_5'', p_{14}', e_6'', p_{15}', e_7'', p_7'', p_2'', p_1'', p_0'', q'', r''

AI 绘图提示语参考

绘制一个以固定点为圆心、给定半径的圆,圆上取一点作为起始点。从该点出发,围绕圆心进行一系列旋转,每次旋转角度由参数控制,并沿对称轴镜像生成对应点。这些点依次连接,形成一条由圆弧和直线段组成的对称闭合曲线,整体呈现类似花瓣或螺旋的几何图案。同时,在圆内构造一个三角形,并标注其顶点和中点,用向量表示两点间的位移关系。图形强调旋转、镜像等几何变换与函数图像的结合。
以上提示语为根据原始绘图命令整理而来,仅供参考。