四点在正常形式下的几何构造

四点在正常形式下的几何构造
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2023-04-20 04:37
所属专题 complex-numbers
这个范例展示了如何通过几何构造和复数运算来验证四点在正常形式下的关系。核心数学概念包括复数、几何对称性和变换。作图要点涉及使用GeoGebra命令如LineBisector、Circle和Tangent来构造图形。适合高中生或大学低年级学生用于学习几何和复数的基础知识。

GeoGebra 命令及参数

  1. LineBisector(z_{1}, z_{2}) → l_1
  2. LineBisector(z_{3}, z_{2}) → a_3
  3. Circle(z_{3}, z_{2}, z_{1}) → t_3
  4. Tangent(z_{3}, t_3) → f_4,
  5. Circle(z_{2}, z_{3}, z_{1}) → c_{123}
  6. Tangent(z_{1}, c_{123}) → m_1,
  7. Circle(z_{3}, z_{2}, z_{4}) → c_4
  8. Tangent(z_{3}, c_4) → b_3,
  9. AngularBisector(b_3, f_4) → g_4, h_4
  10. Intersect(a_3, g_4) → H_1
  11. Circle(H_1, z_{2}) → e_4
  12. LineBisector(z_{4}, z_{1}) → l_3
  13. LineBisector(z_{3}, z_{4}) → a_1
  14. Circle(z_{3}, z_{4}, z_{1}) → c_{341}
  15. Tangent(z_{3}, c_{341}) → f_2,
  16. Circle(z_{3}, z_{4}, z_{2}) → c_{342}
  17. Tangent(z_{3}, c_{342}) → b_1,
  18. AngularBisector(b_1, f_2) → g_2, p_2
  19. Intersect(a_1, p_2) → O
  20. Circle(O, z_{3}) → cw_{34}
  21. Circle(z_{1}, z_{3}, z_{4}) → c_{1}
  22. Tangent(z_{1}, c_{1}) → n_3,
  23. Circle(z_{1}, z_{4}, z_{2}) → c_{3}
  24. Tangent(z_{1}, c_{3}) → m_3,
  25. AngularBisector(n_3, m_3) → p_3, q_3
  26. Intersect(p_3, l_3) → F_1
  27. Circle(F_1, z_{4}) → s_3
  28. Intersect(s_3, e_4) → z_o, z_{∞}, ,
  29. Circle(z_{1}, z_{2}, z_{4}) → c_{124}
  30. Tangent(z_{1}, c_{124}) → n_1,
  31. AngularBisector(m_1, n_1) → q_1, r_1
  32. Intersect(l_1, r_1) → L
  33. Circle(L, z_{1}) → s_1
  34. Intersect(s_1, cw_{34}) → z_e, z'_e, ,
  35. Line(z_{1}, z_{2}) → gf
  36. Tangent(z_{3}, c_{123}) → g,
  37. Intersect(gf, g) → A
  38. Circle(z_{2}, z_{1}, z_{3}) → c_{132}
  39. Line(z_{3}, z_{4}) → h
  40. Tangent(z_{1}, c_{132}) → gi,
  41. Intersect(h, gi) → B
  42. Circle(B, z_{1}) → k
  43. Tangent(z_{4}, c_{124}) → n,
  44. Intersect(gf, n) → D
  45. Circle(D, z_{4}) → c4o_{12}
  46. Tangent(z_{2}, c_{123}) → b,
  47. Tangent(z_{1}, c_{123}) → d,
  48. Intersect(d, b) → m_o
  49. Circle(m_o, z_{1}) → c_{o123}
  50. If(Intersect[c_{o123}, c_{132}, 1] ≟ z_{1}, Intersect[c_{o123}, c_{132}, 2], Intersect[c_{o123}, c_{132}, 1]) → zo_4
  51. Intersect(h, gf) → E
  52. Circle(A, z_{3}) → c3o_{12}
  53. Circle(z_{3}, z_{1}, z_{4}) → c_{134}
  54. If(Intersect[c_{134}, c3o_{12}, 1] ≟ z_{3}, Intersect[c_{134}, c3o_{12}, 2], Intersect[c_{134}, c3o_{12}, 1]) → zso_4
  55. Intersect(c_{123}, c4o_{12}, 2) → z''_4
  56. Intersect(c_{123}, c4o_{12}, 1) → z'''_4
  57. If(abs(z''_4 - z_{4}) < abs(z'''_4 - z_{4}), z''_4, z'''_4) → zConz_4
  58. Tangent(z_{1}, c_{3}) → l,
  59. LineBisector(z_{3}, z_{1}) → q
  60. AngularBisector(gi, l) → s, c
  61. Intersect(q, c) → H
  62. Intersect(q, s) → I
  63. LineBisector(z_{3}, z_{4}) → f_1
  64. Tangent(z_{4}, c_{134}) → h_1,
  65. Intersect(l_1, q_1) → M
  66. Circle(M, z_{1}) → t_1
  67. Tangent(z_{1}, s_1) → i_2,
  68. Tangent(z_{1}, t_1) → j_2,
  69. LineBisector(z_{1}, z_{2}) → k_2
  70. AngularBisector(j_2, i_2) → l_2, m_2
  71. Intersect(j_2, k_2) → U
  72. Intersect(k_2, m_2) → V
  73. Intersect(k_2, l_2) → W
  74. LineBisector(z_{3}, z_{2}) → h_2
  75. LineBisector(z_{4}, z_{2}) → n_2
  76. Intersect(a_1, g_2) → N
  77. Circle(N, z_{3}) → cw'_{34}
  78. LineBisector(z'_e, z_e) → r_2
  79. Tangent(z_e, cw_{34}) → s_2,
  80. Tangent(z_e, s_1) → t_2,
  81. AngularBisector(s_2, t_2) → a_2, b_2
  82. Intersect(r_2, b_2) → R
  83. Circle(R, z_e) → w'_{12}
  84. Intersect(r_2, a_2) → S
  85. Circle(S, z_e) → w_{12}
  86. LineBisector(z_{1}, z_{3}) → g_1
  87. Tangent(z_{1}, c_{134}) → i_1,
  88. Tangent(z_{1}, c_{132}) → j_1,
  89. AngularBisector(i_1, j_1) → k_1, p_1
  90. Intersect(g_1, p_1) → J
  91. Circle(J, z_{1}) → cw_{13}
  92. Intersect(g_1, k_1) → K
  93. Circle(K, z_{1}) → cw'_{13}
  94. Circle(z_{4}, z_{2}, z_{3}) → c_{243}
  95. Circle(z_{4}, z_{2}, z_{1}) → c_{241}
  96. LineBisector(z_{4}, z_{2}) → q_2
  97. Tangent(z_{4}, c_{241}) → c_2,
  98. Tangent(z_{4}, c_{243}) → d_2,
  99. AngularBisector(d_2, c_2) → e_2, f_3
  100. Intersect(q_2, f_3) → T
  101. Circle(T, z_{2}) → cw_{24}
  102. Intersect(q_2, e_2) → Z
  103. Circle(Z, z_{2}) → cw'_{24}
  104. Intersect(cw_{24}, cw_{13}) → z_i, z'_i, ,
  105. LineBisector(z_i, z'_i) → g_3
  106. Tangent(z'_i, cw_{24}) → h_3,
  107. Tangent(z'_i, cw_{13}) → i_3,
  108. AngularBisector(i_3, h_3) → j_3, k_3
  109. Intersect(g_3, k_3) → C_1
  110. Circle(C_1, z_i) → d_3
  111. Intersect(g_3, j_3) → D_1
  112. Circle(D_1, z_i) → e_3
  113. Intersect(q_3, l_3) → E_1
  114. Circle(E_1, z_{1}) → r_3
  115. Intersect(h_4, a_3) → G_1
  116. Circle(G_1, z_{2}) → d_4
  117. LineBisector(z_o, z_{∞}) → d_1
  118. Tangent(z_o, e_4) → e_1,
  119. Tangent(z_o, s_3) → i_4,
  120. AngularBisector(i_4, e_1) → j_4, k_4
  121. Intersect(d_1, k_4) → K_1
  122. Circle(K_1, z_o) → p_4
  123. Intersect(d_1, j_4) → L_1
  124. Circle(L_1, z_o) → q_4
  125. Circle(o', e) → c_E
  126. Line(o', e) → g_x
  127. Line(o', i) → g_y

AI 绘图提示语参考

绘制四个点,并构造由它们形成的三角形及其外接圆。从每对点的垂直平分线开始,逐步添加切线、角平分线,并找出它们的交点。以这些交点为圆心,过给定点作圆,继续构造新的切线与角平分线,得到更多交点。最终,连接某些点形成直线,并作出这些直线与圆的交点,以及切线的交点,从而展示四个点之间的几何关系与对称性。
以上提示语为根据原始绘图命令整理而来,仅供参考。