元素G的几何变换
几何画板及绘图内容加载中,请稍等……
①本范例演示了通过旋转、相交、镜像等变换构造几何图形G的过程;②涉及核心数学概念包括几何变换、解析几何、相似三角形、函数图像等;③构造过程中运用了Rotate(旋转)、Intersect(相交)、Mirror(镜像)、Line(直线)、Circle(圆)等GeoGebra命令;④适合高中数学教学,用于理解几何变换与坐标几何的综合应用。
GeoGebra 命令及参数
Rotate(B, 67.5°, A) → B'Ray(A, B') → fIntersect(f, yAxis) → CSegment(C, A) → gSegment(C, B) → hCircle(C, 0.35) → cIntersect(c, g, 1) → DIntersect(c, h, 1) → ELine(A, yAxis) → iLine(B, yAxis) → jLine(D, E) → kIntersect(i, k) → FIntersect(k, j) → GDistance(F, A) → af1Mirror(F, H) → F'Segment(F, F') → lMirror(F', yAxis) → F''Mirror(H, yAxis) → H'Segment(F, G) → mSegment(F', F'') → nSegment(G, F'') → pCircleArc(M, Q, I) → dCircleArc(M, O, Q) → eCircleArc(N, P, R) → rCircleArc(N, R, J) → qLine(A, zAxis) → sIntersect(s, d) → S,Line(B, zAxis) → tIntersect(t, q) → T,Segment(S, T) → aSegment(S, A) → bSegment(T, B) → f_1Plane(D, A, K) → p_1Surface(l, (straal * cos(t)) + y(H), (straal * sin(t)) + z(ver), l, ((-v2)) / 2, v2 / 2, t, 0°, 180°) → oPointIn(p_1) → VPointIn(p_1) → WPointIn(p_1) → ZPointIn(p_1) → A_1PointIn(p_1) → B_1Segment(C, A) → g_1Segment(E_1, C_1) → h_1Segment(E_1, D_1) → i_1Segment(E_1, C) → j_1Segment(U, D) → k_1Polygon(G_1, A_1, Z, H_1) → vierhoek1, l_1, a_1, z_1, m_1Polygon(F_1, U, A_1, G_1) → vierhoek2, n_1, u, q_1, r_1Polygon(H_1, Z, W, I_1) → vierhoek3, s_1, z_2, w, t_1Polygon(I_1, W, V, J_1) → vierhoek4, b_1, w_1, v, c_1Polygon(J_1, V, B_1, K_1) → vierhoek5, d_1, v_1, e_1, f_2Polygon(K_1, B_1, S, L_1) → vierhoek6, g_2, h_2, s_2, i_2Polygon(L_1, S, C_1, E_1) → vierhoek7, j_2, s_3, k_2, l_2Polygon(C, D, U, F_1) → vierhoek8, c_2, d_2, u_1, m_2Plane(C, (-C), C + ver) → symMirror(vierhoek1, sym) → vierhoek1'Mirror(vierhoek2, sym) → vierhoek2'Mirror(vierhoek3, sym) → vierhoek3'Mirror(vierhoek4, sym) → vierhoek4'Mirror(vierhoek5, sym) → vierhoek5'Mirror(vierhoek6, sym) → vierhoek6'Mirror(vierhoek7, sym) → vierhoek7'Mirror(vierhoek8, sym) → vierhoek8'Mirror(vierhoek1, sym2) → vierhoek1'_1Mirror(vierhoek2, sym2) → vierhoek2'_1Mirror(vierhoek3, sym2) → vierhoek3'_1Mirror(vierhoek4, sym2) → vierhoek4'_1Mirror(vierhoek5, sym2) → vierhoek5'_1Mirror(vierhoek6, sym2) → vierhoek6'_1Mirror(vierhoek7, sym2) → vierhoek7'_1Mirror(vierhoek8, sym2) → vierhoek8'_1Mirror(vierhoek1', sym2) → vierhoek1''Mirror(vierhoek2', sym2) → vierhoek2''Mirror(vierhoek3', sym2) → vierhoek3''Mirror(vierhoek4', sym2) → vierhoek4''Mirror(vierhoek5', sym2) → vierhoek5''Mirror(vierhoek6', sym2) → vierhoek6''Mirror(vierhoek7', sym2) → vierhoek7''Mirror(vierhoek8', sym2) → vierhoek8''Segment(U, A_1) → n_2Segment(A_1, Z) → p_2Segment(Z, W) → q_2Segment(W, V) → r_2Segment(V, B_1) → t_2Segment(B_1, S) → b_2Segment(C_1, S) → e_2Polygon(S, T, D_1, C_1) → vierhoek9, s_4, t_3, f_3, g_3Mirror(B_1, sym) → M_1Mirror(V, sym) → V'Mirror(W, sym) → W'Mirror(Z, sym) → Z'Mirror(A_1, sym) → N_1Mirror(U, sym) → U'Polygon(D, E, U', U) → vierhoek10, d_3, e_3, u', u_2Polygon(B_1, M_1, T, S) → vierhoek11, h_3, i_3, t_4, s_5Polygon(B_1, V, V', M_1) → vierhoek12, j_3, v_2, v', k_3Polygon(V, W, W', V') → vierhoek13, v_3, w_2, w', l_3Polygon(W, Z, Z', W') → vierhoek14, w_3, z_3, z', m_3Polygon(Z, A_1, N_1, Z') → vierhoek15, z_4, n_3, p_3, q_3Point(p_3) → O_1Polygon(A_1, U, U', N_1) → vierhoek16, r_3, a_3, b_3, c_3Segment(T, M_1) → f_4Segment(M_1, V') → g_4Segment(V', W') → h_4Segment(W', Z') → i_4Segment(Z', O_1) → j_4Segment(O_1, U') → k_4Mirror(vierhoek11, sym2) → vierhoek11'Mirror(vierhoek12, sym2) → vierhoek12'Mirror(vierhoek13, sym2) → vierhoek13'Mirror(vierhoek14, sym2) → vierhoek14'Mirror(vierhoek15, sym2) → vierhoek15'Mirror(vierhoek16, sym2) → vierhoek16'Mirror(vierhoek10, sym2) → vierhoek10'Mirror(U, sym2) → U'_1Mirror(D, sym2) → D'Segment(U'_1, D') → l_4Mirror(B_1, sym2) → P_1Mirror(V, sym2) → V'_1Mirror(W, sym2) → W'_1Mirror(Z, sym2) → Z'_1Mirror(A_1, sym2) → Q_1Mirror(Z', sym2) → Z''Mirror(O_1, sym2) → R_1Mirror(U', sym2) → U''Mirror(E, sym2) → E'Mirror(C, sym2) → C'Mirror(E_1, sym2) → S_1Mirror(W', sym2) → W''Mirror(V', sym2) → V''Mirror(M_1, sym2) → T_1Segment(T, T_1) → m_4Segment(T_1, V'') → n_4Segment(V'', W'') → p_4Segment(W'', Z'') → q_4Segment(Z'', R_1) → r_4Segment(R_1, U'') → a_4Segment(U'', E') → b_4Segment(S_1, C') → c_4Segment(S_1, D_1) → d_4Segment(S_1, C_1) → e_4Segment(S, P_1) → f_5Segment(P_1, V'_1) → g_5Segment(V'_1, W'_1) → h_5Segment(W'_1, Z'_1) → i_5Segment(Z'_1, Q_1) → j_5Segment(Q_1, U'_1) → k_5Segment(D', C') → l_5Segment(C', E') → m_5Polygon(D_1, E_1, C_1) → driehoek1, n_5, p_5, q_5Polygon(D_1, C_1, S_1) → driehoek2, r_5, t_5, a_5Segment(C, D) → b_5Segment(D, E) → c_5Segment(E, C) → d_5
AI 绘图提示语参考
画一个几何图形,通过旋转、交点和镜像等变换构造。首先旋转一个点,然后创建射线与y轴交点,连接交点和原点形成线段。以交点为圆心画圆,与线段交点再连接形成新线段。接着画垂直线,交点连接形成新线段。再镜像点,连接镜像点和原点形成线段。最后画圆弧和四边形,展示几何变换和坐标几何的融合。
以上提示语为根据原始绘图命令整理而来,仅供参考。