交叉贝雷帽

交叉贝雷帽
几何画板及绘图内容加载中,请稍等……
2023-03-15 17:55
所属专题 geometriadinamica.es
这个范例演示了一个交叉贝雷帽的几何构造。它涉及二次函数、几何作图和积分概念。通过使用GeoGebra命令如Segment、Point、Intersect等,可以构造出贝雷帽的形状。适合高中数学教学和学习。

GeoGebra 命令及参数

  1. Segment(Q5, Q6) → p5
  2. Point(p5) → P5
  3. Segment(Q3, Q4) → p2
  4. Point(p2) → P3
  5. Segment(P3, Q4) → p4
  6. Point(p4) → P4
  7. Segment(Q1, Q2) → p1
  8. Point(p1) → P1
  9. Segment(P1, Q2) → p3
  10. Point(p3) → P2
  11. OrthogonalLine(C, xAxis) → zz2
  12. Circle(C, 0.62) → zz0
  13. Intersect(zz0, zz2, 1) → ZZ4
  14. Intersect(zz0, zz2, 2) → ZZ3
  15. Ellipse(ZZ3, ZZ4, 0.65) → zElipse2
  16. Point(zElipse2) → Z
  17. Intersect(zElipse2, zz2) → ZZ7, ZZ8
  18. Angle(ZZ8, C, Z) → zAngInc
  19. OrthogonalLine(C, yAxis) → zz1
  20. Intersect(zz0, zz1, 2) → ZZ2
  21. Intersect(zz0, zz1, 1) → ZZ1
  22. Ellipse(ZZ1, ZZ2, 0.65) → zElipse1
  23. Point(zElipse1) → XY
  24. Intersect(zElipse1, zz1) → ZZ5, ZZ6
  25. Angle(ZZ6, C, XY) → zAngRot
  26. Segment(ZZ5, ZZ6) → zz4
  27. Segment(ZZ7, ZZ8) → zz3
  28. Intersect(zElipse2, zElipse1, 1) → zPunto1
  29. Intersect(zElipse2, zElipse1, 4) → zPunto2
  30. Segment(zPunto1, zPunto2) → zSeg2
  31. CurveCartesian((r * (((cos(α / 2) * sin((2 * v))) * sin(zAngRot)) + ((sin(α / 2) * sin((2 * v))) * cos(zAngRot)))), (r * (((((-cos(α / 2)) * sin((2 * v))) * cos(zAngRot)) * sin(zAngInc)) + (((sin(α / 2) * sin((2 * v))) * sin(zAngRot)) * sin(zAngInc)) - (((cos(v))^(2) - ((cos(α))^(2) * (sin(v))^(2))) * cos(zAngInc)))), v, v1, v2) → curva2
  32. CurveCartesian((r * (((cos(u / 2) * sin((2 * 3.14159 / 4))) * sin(zAngRot)) + ((sin(u / 2) * sin((2 * 3.14159 / 4))) * cos(zAngRot)))), (r * (((((-cos(u / 2)) * sin((2 * 3.14159 / 4))) * cos(zAngRot)) * sin(zAngInc)) + (((sin(u / 2) * sin((2 * 3.14159 / 4))) * sin(zAngRot)) * sin(zAngInc)) - (((cos(3.14159 / 4))^(2) - ((cos(u))^(2) * (sin(3.14159 / 4))^(2))) * cos(zAngInc)))), u, u1, u2) → curva1
  33. CurveCartesian((r * (((cos(u / 2) * sin((2 * β))) * sin(zAngRot)) + ((sin(u / 2) * sin((2 * β))) * cos(zAngRot)))), (r * (((((-cos(u / 2)) * sin((2 * β))) * cos(zAngRot)) * sin(zAngInc)) + (((sin(u / 2) * sin((2 * β))) * sin(zAngRot)) * sin(zAngInc)) - (((cos(β))^(2) - ((cos(u))^(2) * (sin(β))^(2))) * cos(zAngInc)))), u, u1, u2) → a1
  34. Sequence(CurveCartesian[(r * (((cos(u / 2) * sin((2 * v))) * sin(zAngRot)) + ((sin(u / 2) * sin((2 * v))) * cos(zAngRot)))), (r * (((((-cos(u / 2)) * sin((2 * v))) * cos(zAngRot)) * sin(zAngInc)) + (((sin(u / 2) * sin((2 * v))) * sin(zAngRot)) * sin(zAngInc)) - (((cos(v))^(2) - ((cos(u))^(2) * (sin(v))^(2))) * cos(zAngInc)))), u, u1, u2], v, v1, v2, paso) → list2
  35. Sequence(CurveCartesian[(r * (((cos(u / 2) * sin((2 * v))) * sin(zAngRot)) + ((sin(u / 2) * sin((2 * v))) * cos(zAngRot)))), (r * (((((-cos(u / 2)) * sin((2 * v))) * cos(zAngRot)) * sin(zAngInc)) + (((sin(u / 2) * sin((2 * v))) * sin(zAngRot)) * sin(zAngInc)) - (((cos(v))^(2) - ((cos(u))^(2) * (sin(v))^(2))) * cos(zAngInc)))), v, v1, v2], u, u1, u2, (3 * paso)) → list1

AI 绘图提示语参考

画一个交叉贝雷帽,包含两个椭圆形,它们围绕一个中心点旋转并相交,形成帽子的形状。首先画出两条线段作为基准,然后在这两条线段上分别找到中点并画出垂直线,与一个圆相交得到四个点,用这四个点画出两个椭圆。接着,在这两个椭圆上找到交点,并连接这些交点形成帽子的边缘。最后,用曲线连接椭圆上的点,使帽子看起来更加平滑。
以上提示语为根据原始绘图命令整理而来,仅供参考。