动画演示余弦定理与三角形反射
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①本范例通过动画演示了余弦定理在直角三角形中的应用及反射现象;②涉及核心数学概念包括余弦定理、直角三角形、反射、角度、期望值、圆锥与双曲线;③作图要点:使用Segment, OrthogonalLine, Point, Ray, Angle, Rotate, Polygon, Midpoint, Vector等GeoGebra命令构建图形;④适合高中数学教学及几何作图学习。
GeoGebra 命令及参数
Segment(A, B) → aOrthogonalLine(B, a) → bPoint(b) → ERay(B, E) → cAngle(A, B, E) → αPoint(c) → CSegment(C, A) → dAngle(B, C, A) → βSegment(B, C) → eRotate(B, If[0 < f ≤ 1, (f * β), β], C) → B'Rotate(C, If[0 < f ≤ 1, (f * β), 0], C) → C'Segment(B', C') → e'Angle(C, A, B) → γRotate(A, If[0 < g ≤ 1, ((-g) * γ), 0], A) → A'Rotate(B, If[0 < g ≤ 1, ((-g) * γ), (-γ)], A) → B'_1Segment(A', B'_1) → a'Rotate(B, If[0 < h ≤ 1, ((-h) * α), 0], B) → B'_2Rotate(C, If[0 < h ≤ 1, ((-h) * α), 0], B) → C'_1Segment(B'_2, C'_1) → e'_1Polygon(B, A, C) → poly1, c_1, b_1, a_1Midpoint(e') → DVector(F, D) → uMidpoint(a') → GVector(H, G) → vMidpoint(e'_1) → IVector(J, I) → wRay(B, A) → j