外接圆与四边形动画演示

外接圆与四边形动画演示
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2017-04-15 10:51
①本范例通过动画演示四边形的外接圆构造及其性质;②涉及核心数学概念包括外接圆、圆周角、余弦定理、四边形分类;③作图要点运用了Circle, Point, Line, Intersect, CircleArc, Segment, Dilate, Rotate, Ray, Min, CircleSector, OrthogonalLine, Angle, Vector, Translate, Mirror, Polygon等GeoGebra命令;④适合高中数学几何教学与学习,用于理解四边形与圆的几何关系。

GeoGebra 命令及参数

  1. Circle(A, B) → c
  2. Point(c) → C
  3. Line(C, A) → a
  4. Intersect(c, a, 2) → D
  5. CircleArc(A, C, D) → d
  6. CircleArc(A, D, C) → e
  7. Point(e) → E
  8. Segment(C, D) → h
  9. Dilate(C, If[0 < b ≤ 1, 1 - b, 0], A) → C'
  10. Segment(C, C') → i
  11. Dilate(A, If[1 < b ≤ 2, 2 - b, 0], D) → A'
  12. Segment(A, A') → j
  13. Rotate(C, If[2 < b ≤ 3, ((-(b - 2)) * π), (-π)], A) → C'_1
  14. Rotate(C', If[2 < b ≤ 3, ((-(b - 2)) * π), (-π)], A) → C''
  15. Segment(C'_1, C'') → i'
  16. Rotate(C, If[3 < b ≤ 4, ((b - 3) * π), π], A) → C'_2
  17. CircleArc(A, C, C'_2) → k
  18. Dilate(D, If[5 < b ≤ 6, 6 - b, 0], E) → D'
  19. Segment(D, D') → f
  20. Ray(D, E) → g
  21. Point(g) → F
  22. Ray(E, F) → l
  23. Dilate(C, If[5 < b ≤ 6, 6 - b, 0], E) → C'_3
  24. Segment(C, C'_3) → m
  25. Min({m, f}) → n
  26. Circle(E, (0.2 * n)) → p
  27. Intersect(p, l) → G,
  28. Intersect(c, m, 1) → H
  29. Intersect(p, m) → I,
  30. CircleSector(E, G, I) → q
  31. Rotate(q, If[6.5 < b ≤ 7.5, ((b - 6.5) * π / 2), π / 2], E) → q'
  32. Point(cc) → J
  33. Line(C, D) → r
  34. OrthogonalLine(J, r) → s
  35. Intersect(s, r) → K
  36. Line(C, E) → t
  37. OrthogonalLine(J, t) → f_1
  38. Intersect(t, f_1) → L
  39. Line(K, L) → g_1
  40. Line(J, E) → h_1
  41. Intersect(g_1, h_1) → M
  42. Angle(A, M, J) → α
  43. Line(A, M) → i_1
  44. Circle(C, 1) → c_1
  45. Circle(E, 1) → d_1
  46. Intersect(d_1, t, 2) → N
  47. Intersect(c_1, t, 1) → O
  48. Ray(E, N) → j_1
  49. Ray(C, O) → k_1
  50. Dilate(J, If[8 < b ≤ 9, 9 - b, 0], K) → J'
  51. Segment(J, J') → l_1
  52. Dilate(E, If[9 < b ≤ 10, 10 - b, 0], K) → E'
  53. Vector(E, E') → u
  54. Translate(q', u) → q''
  55. Line(E, r) → m_1
  56. Point(m_1) → P
  57. Angle(D, E, P) → β
  58. Rotate(q'', If[10 < b ≤ 11, ((b - 10) * β), β], K) → q'''
  59. Mirror(J, r) → J'_1
  60. Dilate(K, If[9 < b ≤ 10, 10 - b, 0], J'_1) → K'
  61. Segment(K, K') → n_1
  62. Dilate(J, If[11 < b ≤ 12, 12 - b, 0], L) → J'_2
  63. Segment(J, J'_2) → p_1
  64. Dilate(E, If[12 < b ≤ 13, 13 - b, 0], L) → E'_1
  65. Vector(E, E'_1) → v
  66. Translate(q', v) → q''_1
  67. Dilate(J, If[13 < b ≤ 14, 14 - b, 0], E) → J'_3
  68. Segment(J, J'_3) → q_1
  69. Dilate(K, If[14 < b ≤ 15, 15 - b, 0], M) → K'_1
  70. Segment(K, K'_1) → r_1
  71. Dilate(M, If[15 < b ≤ 16, 16 - b, 0], L) → M'
  72. Segment(M, M') → s_1
  73. Circle(A, 1) → e_1
  74. Circle(M, 1) → t_1
  75. Intersect(t_1, c, 1) → Q
  76. Intersect(t_1, i_1) → R, S
  77. Intersect(e_1, i_1) → T, U
  78. Dilate(A, If[16 < b ≤ 17, 17 - b, 0], M) → A'_1
  79. Segment(A, A'_1) → a_1
  80. Ray(M, S) → b_1
  81. Ray(A, T) → f_2
  82. Dilate(E, If[17 < b ≤ 18, 18 - b, 0], M) → E'_2
  83. Vector(E, E'_2) → w
  84. Translate(q', w) → q''_2
  85. Line(E, f_2) → g_2
  86. Point(g_2) → V
  87. Angle(V, E, L) → δ
  88. Rotate(q''_2, If[18 < b ≤ 19, ((-(b - 18)) * δ), (-δ)], M) → c_2
  89. Polygon(C, D, E) → poly1, e_2, c_3, d_2
  90. CircleArc(A, E, C) → h_2
  91. CircleArc(A, D, E) → k_2
  92. CircleArc(A, C, D) → p_2
  93. Polygon(C, D, E) → poly2, e_3, c_4, d_3
  94. Circle(C, 1) → q_2
  95. Circle(D, 1) → r_2
  96. Intersect(r_2, a) → A_1, B_1
  97. Ray(D, B_1) → i_2

AI 绘图提示语参考

画一个四边形,并展示其外接圆的动态构造过程。首先绘制四边形的一条边和该边的中垂线,找到外接圆的圆心,并画出外接圆。接着,通过旋转和缩放四边形的顶点,展示四边形形状的变化以及外接圆如何随之改变。最后,添加一些辅助线和角度标记,以说明圆周角定理和余弦定理在其中的应用。
以上提示语为根据原始绘图命令整理而来,仅供参考。