等边三角形反射与旋转的动画演示

等边三角形反射与旋转的动画演示
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2016-07-07 07:57
① 本范例通过GeoGebra展示了一个由等边三角形经过反射、旋转、平移等变换构成的动态动画,呈现了多个三角形与圆、线段、扇形等几何元素在动画按钮控制下的变化过程。② 核心数学概念包括等边三角形的性质、反射与旋转对称、向量平移、位似(缩放)变换,以及标准差、集合论、指数等抽象概念在几何构造中的可视化关联。③ 作图要点:从构造摘要可见,使用了Polygon(多边形)、Dilate(位似)、Segment(线段)、Circle(圆)、Intersect(交点)、Rotate(旋转)、Vector(向量)、PointIn(点内)、OrthogonalLine(垂线)、Angle(角)、CircleSector(扇形)、Line(直线)、Distance(距离)、Translate(平移)等GeoGebra命令,并创建了多个点、线、圆及按钮对象(如button1)来控制动画。④ 适合中学高年级或大学低年级学生用于探索几何变换与动态数学,也可作为教师制作交互式几何课件的参考范例。

GeoGebra 命令及参数

  1. Polygon(A, B, 3) → poly1, a, b, c, C
  2. Dilate(A, If[0 < d ≤ 1, 1 - d, 0], B) → A'
  3. Segment(A, A') → e
  4. Dilate(B, If[1 < d ≤ 2, 2 - d, 0], C) → B'
  5. Segment(B, B') → f
  6. Dilate(C, If[2 < d ≤ 3, 3 - d, 0], A) → C'
  7. Segment(C, C') → g
  8. Segment(A, B) → h
  9. Segment(A, C) → i
  10. Segment(B, C) → j
  11. Circle(A, (0.15 * h)) → k
  12. Intersect(k, i, 1) → D
  13. Intersect(k, h, 1) → E
  14. Rotate(A, If[3.5 < d ≤ 4.5, ((d - 3.5) * π / 3), 1.0471975511965976], A) → A'_1
  15. Rotate(A', If[3.5 < d ≤ 4.5, ((d - 3.5) * π / 3), 1.0471975511965976], A) → A''
  16. Segment(A'_1, A'') → e'
  17. Rotate(A, If[4.5 < d ≤ 5.5, ((-(d - 4.5)) * π / 3), -1.0471975511965976], B) → A'_2
  18. Rotate(A', If[4.5 < d ≤ 5.5, ((-(d - 4.5)) * π / 3), -1.0471975511965976], B) → A''_1
  19. Segment(A'_2, A''_1) → e'_1
  20. Dilate(A, If[6 < d ≤ 7, 7 - d, 0], B) → A'_3
  21. Vector(A, A'_3) → u
  22. Circle(B, (0.15 * h)) → r
  23. Intersect(f, e'_1) → G
  24. Intersect(f, e'_1) → H
  25. Intersect(f, e'_1) → I
  26. Intersect(f, e'_1) → J
  27. Intersect(r, j, 1) → F
  28. Intersect(r, h, 1) → K
  29. Dilate(B, If[8 < d ≤ 9, 9 - d, 0], C) → B'_1
  30. Vector(B, B'_1) → v
  31. Intersect(g, e') → L
  32. Polygon(A, B, C) → poly2, c_2, a_1, b_1
  33. PointIn(poly2) → T
  34. OrthogonalLine(T, h) → n
  35. OrthogonalLine(T, i) → g_1
  36. OrthogonalLine(T, j) → h_1
  37. Intersect(g_1, i) → U
  38. Intersect(n, h) → V
  39. Intersect(h_1, j) → W
  40. Angle(T, U, C) → α
  41. Angle(T, V, A) → β
  42. Angle(T, W, B) → γ
  43. Circle(W, (0.1 * h)) → q
  44. Circle(V, (0.1 * h)) → s
  45. Circle(U, (0.1 * h)) → t
  46. Intersect(q, j, 2) → Z
  47. Intersect(q, h_1, 2) → A_1
  48. Intersect(s, h, 2) → B_1
  49. Intersect(s, n, 2) → C_1
  50. Intersect(t, i, 1) → D_1
  51. Intersect(t, g_1, 1) → E_1
  52. CircleSector(W, Z, A_1) → k_1
  53. CircleSector(V, B_1, C_1) → p_1
  54. CircleSector(U, D_1, E_1) → q_1
  55. Dilate(T, If[10 < d ≤ 11, 11 - d, 0], U) → T'
  56. Segment(T, T') → i_1
  57. Dilate(T, If[10 < d ≤ 11, 11 - d, 0], V) → T'_1
  58. Dilate(T, If[10 < d ≤ 11, 11 - d, 0], W) → T'_2
  59. Segment(T, T'_1) → a_2
  60. Segment(T, T'_2) → b_2
  61. Rotate(q_1, If[11.5 < d ≤ 12.5, ((d - 11.5) * π / 2), 1.5708], U) → r_1
  62. Rotate(p_1, If[11.5 < d ≤ 12.5, ((d - 11.5) * π / 2), 1.5708], V) → d_2
  63. Rotate(k_1, If[11.5 < d ≤ 12.5, ((d - 11.5) * π / 2), 1.5708], W) → e_2
  64. Rotate(B, π / 3, A) → B'_2
  65. Dilate(B'_2, If[7 < d ≤ 8, 8 - d, 0], U) → M_1
  66. Segment(B'_2, M_1) → k_2
  67. Dilate(A, If[8 < d ≤ 9, 9 - d, 0], V) → A'_4
  68. Segment(A, A'_4) → l_2
  69. Dilate(B, If[9 < d ≤ 10, 10 - d, 0], W) → B'_3
  70. Segment(B, B'_3) → m_2
  71. Line(A, B) → l
  72. Distance(A, B) → m
  73. Circle(A, (0.15 * m)) → p
  74. OrthogonalLine(A, l) → f_1
  75. Intersect(p, f_1, 1) → M
  76. Line(M, l) → j_1
  77. Circle(A, (0.3 * m)) → c_1
  78. Intersect(c_1, f_1, 1) → N
  79. Line(N, l) → l_1
  80. Circle(A, (0.45 * m)) → d_1
  81. Intersect(d_1, f_1, 1) → O
  82. Line(O, j_1) → m_1
  83. Dilate(A, If[3.5 < d ≤ 4.5, 4.5 - d, 0], M) → A'_5
  84. Vector(A, A'_5) → w
  85. Translate(A, w) → A'_6
  86. Translate(A', w) → A''_2
  87. Segment(A'_6, A''_2) → e'_2
  88. Rotate(A'_6, If[4.5 < d ≤ 5.5, ((d - 4.5) * π), π], A''_2) → R
  89. Rotate(A''_2, If[4.5 < d ≤ 5.5, ((d - 4.5) * π), π], A''_2) → S
  90. Segment(R, S) → n_1
  91. Rotate(R, If[5.5 < d ≤ 6.5, ((d - 5.5) * π), π], R) → R'
  92. Rotate(S, If[5.5 < d ≤ 6.5, ((d - 5.5) * π), π], R) → S'
  93. Segment(R', S') → s_1
  94. Dilate(M, If[12.5 < d ≤ 13.5, 13.5 - d, 0], N) → M'
  95. Vector(M, M') → u_1
  96. Segment(M, S') → t_1
  97. Translate(M, u_1) → M'_1
  98. Translate(S', u_1) → S''
  99. Segment(M'_1, S'') → e_1
  100. Circle(M', e_1 / 4) → f_2
  101. Intersect(f_2, e_1, 1) → F_1
  102. Circle(F_1, e_1 / 4) → g_2
  103. Intersect(g_2, e_1, 2) → G_1
  104. Circle(G_1, e_1 / 4) → h_2
  105. Intersect(h_2, e_1, 2) → H_1
  106. Dilate(M'_1, If[13.5 < d ≤ 14.5, 14.5 - d, 0], F_1) → I_1
  107. Segment(M', F_1) → i_2
  108. Segment(F_1, G_1) → j_2
  109. Segment(G_1, H_1) → n_2
  110. Segment(H_1, S'') → p_2
  111. Segment(M', I_1) → q_2
  112. Rotate(M', If[14.5 < d ≤ 15.5, ((d - 14.5) * π), π], F_1) → M''
  113. Rotate(I_1, If[14.5 < d ≤ 15.5, ((d - 14.5) * π), π], F_1) → J_1
  114. Segment(M'', J_1) → r_2
  115. Rotate(M'', If[15.5 < d ≤ 16.5, ((d - 15.5) * π), π], G_1) → M'''
  116. Rotate(J_1, If[15.5 < d ≤ 16.5, ((d - 15.5) * π), π], G_1) → P
  117. Segment(M''', P) → s_2
  118. Rotate(M''', If[16.5 < d ≤ 17.5, ((d - 16.5) * π), π], H_1) → Q
  119. Rotate(P, If[16.5 < d ≤ 17.5, ((d - 16.5) * π), π], H_1) → P'
  120. Segment(Q, P') → t_2
  121. Dilate(M', If[17.5 < d ≤ 18.5, 18.5 - d, 0], O) → M''_1
  122. Vector(M', M''_1) → v_1
  123. Translate(G_1, v_1) → K_1
  124. Line(M''_1, K_1) → f_3
  125. Circle(M''_1, l_2) → c_3
  126. Intersect(c_3, f_3, 2) → L_1
  127. Circle(L_1, k_2) → d_3
  128. Intersect(d_3, f_3, 2) → N_1
  129. Distance(N_1, K_1) → o
  130. Segment(M''_1, L_1) → g_3
  131. Segment(L_1, N_1) → h_3
  132. Segment(N_1, K_1) → i_3
  133. Dilate(A, If[19 < d ≤ 20, 20 - d, 0], M''_1) → A'_7
  134. Vector(A, A'_7) → w_1
  135. Translate(A, w_1) → A'_8
  136. Translate(A'_4, w_1) → O_1
  137. Segment(A'_8, O_1) → j_3
  138. Dilate(U, If[20 < d ≤ 21, 21 - d, 0], L_1) → U'
  139. Vector(U, U') → u_2
  140. Translate(B'_2, u_2) → P_1
  141. Translate(M_1, u_2) → Q_1
  142. Segment(P_1, Q_1) → k_3
  143. Rotate(P_1, If[21 < d ≤ 22, ((-(d - 21)) * π / 3), ((-π)) / 3], L_1) → R_1
  144. Rotate(Q_1, If[21 < d ≤ 22, ((-(d - 21)) * π / 3), ((-π)) / 3], L_1) → S_1
  145. Segment(R_1, S_1) → l_3
  146. Dilate(B, If[22 < d ≤ 23, 23 - d, 0], N_1) → B'_4
  147. Vector(B, B'_4) → v_2
  148. Translate(B, v_2) → B'_5
  149. Translate(B'_3, v_2) → T_1
  150. Segment(B'_5, T_1) → m_3
  151. Rotate(B'_5, If[23 < d ≤ 24, (((-(d - 23)) * 2) * π / 3), (-2 * π / 3)], N_1) → U_1
  152. Rotate(T_1, If[23 < d ≤ 24, (((-(d - 23)) * 2) * π / 3), (-2 * π / 3)], N_1) → V_1
  153. Segment(U_1, V_1) → n_3

AI 绘图提示语参考

绘制一个等边三角形,并在其内部放置一个动态点。从三角形的一个顶点出发,沿边向另一个顶点方向作一条线段,其长度随动画参数变化。在三角形内部,以某个顶点为圆心画一个小圆,与两条边相交,形成两个交点。将三角形绕其顶点旋转,生成旋转后的新三角形,并连接对应顶点形成线段。在三角形内部取一点,分别向三条边作垂线,垂足与内部点构成三个角。以三个垂足为圆心画三个小圆,与边或垂线相交。整体图形包含多个三角形、圆、线段和角,随动画参数变化而动态更新。
以上提示语为根据原始绘图命令整理而来,仅供参考。