动画演示几何与三角函数

动画演示几何与三角函数
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2017-04-08 10:44
①这个范例通过动画演示了三角形内切圆与相关几何变换;②涉及核心数学概念包括内切圆、角度、三角函数、双曲线、饼图、正方形、分形几何;③作图要点运用了Segment、Rotate、Ray、Point、Circle、Line、Intersect、Angle、OrthogonalLine、Min、Dilate、CircleSector、CircleArc、Vector、Translate、Polygon等GeoGebra命令;④适合高中及以上数学学习者和几何爱好者用于理解复杂几何关系与函数图像。

GeoGebra 命令及参数

  1. Segment(B, A) → i
  2. Rotate(A, (a * π / 180), B) → A'
  3. Ray(B, A') → g
  4. Point(g) → C
  5. Circle(C, 2) → e
  6. Line(A, C) → l
  7. Intersect(e, l, 2) → E
  8. Ray(C, E) → m
  9. Segment(B, C) → j
  10. Angle(C, A, B) → ε
  11. Rotate(C, ε / 2, A) → C'
  12. Ray(A, C') → n_1
  13. Segment(C, A) → h
  14. Point(h) → D
  15. Angle(B, D, A) → ζ
  16. Rotate(B, ζ / 2, D) → B'_1
  17. Ray(D, B'_1) → a_1
  18. Intersect(n_1, a_1) → K
  19. OrthogonalLine(K, i) → c
  20. Intersect(c, i) → M
  21. Circle(K, M) → c_1
  22. Angle(C, D, B) → λ
  23. Rotate(C, λ / 2, D) → C'_1
  24. Ray(D, C'_1) → h_2
  25. Angle(B, C, A) → κ
  26. Rotate(B, κ / 2, C) → B'_2
  27. Ray(C, B'_2) → g_2
  28. Intersect(h_2, g_2) → L
  29. OrthogonalLine(L, j) → d
  30. Intersect(d, j) → N
  31. Circle(L, N) → k_2
  32. Min(Radius[c_1], Radius[k_2]) → o_1
  33. Circle(C, (0.6 * o_1)) → d_4
  34. Intersect(d_4, m, 1) → L_1
  35. Circle(L_1, 1) → e_4
  36. Intersect(e_4, m, 1) → M_1
  37. Ray(L_1, M_1) → j_3
  38. OrthogonalLine(L, h) → b_2
  39. Intersect(b_2, h) → P
  40. OrthogonalLine(K, h) → a_2
  41. Intersect(h, a_2) → O
  42. Angle(A, B, A') → α
  43. Ray(B, A) → f
  44. Segment(B, D) → k
  45. Circle(A, 2) → p
  46. Point(j_3) → G
  47. OrthogonalLine(G, m) → n
  48. Point(n) → F
  49. Circle(G, 2) → q
  50. Intersect(q, m, 2) → H
  51. Intersect(q, n) → I, J
  52. Angle(I, G, H) → β
  53. Segment(A, K) → r
  54. Segment(B, K) → s
  55. Segment(B, L) → t
  56. Segment(L, C) → b
  57. Dilate(B, If[0 < u ≤ 1, 1 - u, 0], D) → B'
  58. Segment(B, B') → g_1
  59. Angle(D, A, K) → γ
  60. Segment(D, K) → h_1
  61. Angle(B, D, K) → δ
  62. Min(r, h_1) → v
  63. Circle(A, (0.3 * v)) → k_1
  64. Circle(D, (0.3 * v)) → p_1
  65. Intersect(k_1, h, 1) → Q
  66. Intersect(k_1, r, 1) → R
  67. Intersect(p_1, h_1) → T,
  68. Intersect(p_1, k) → S,
  69. CircleSector(A, Q, R) → q_1
  70. CircleSector(D, S, T) → r_1
  71. Dilate(D, If[1 < u ≤ 2, 2 - u, 0], K) → D'
  72. Dilate(A, If[1 < u ≤ 2, 2 - u, 0], K) → A'_1
  73. Segment(A, A'_1) → i_1
  74. Segment(D, D') → j_1
  75. Segment(D, L) → l_1
  76. Segment(C, L) → m_1
  77. Min(m_1, l_1) → w
  78. Circle(C, (0.5 * w)) → s_1
  79. Intersect(s_1, j, 1) → U
  80. Intersect(s_1, m_1, 1) → V
  81. Circle(D, (0.5 * w)) → t_1
  82. Intersect(t_1, h) → W, Z
  83. Intersect(t_1, l_1) → A_1,
  84. CircleSector(D, W, A_1) → c_2
  85. CircleSector(C, U, V) → d_2
  86. Angle(C, A, C') → η
  87. Angle(B, D, B'_1) → θ
  88. Segment(A, K) → f_1
  89. Segment(D, K) → b_1
  90. Dilate(K, If[2 < u ≤ 3, 3 - u, 0], O) → K'
  91. Segment(K, K') → d_1
  92. Rotate(q_1, If[3 < u ≤ 4, ((u - 3) * γ), γ], A) → e_1
  93. Rotate(r_1, If[4 < u ≤ 5, ((u - 4) * δ), δ], D) → e_2
  94. Rotate(M, If[5 < u ≤ 7, ((u - 5) * π), (2 * π)], K) → M'
  95. CircleArc(K, M, M') → f_2
  96. Angle(B, C, B'_2) → μ
  97. Angle(C, D, C'_1) → ν
  98. Dilate(D, If[7 < u ≤ 8, 8 - u, 0], L) → D'_1
  99. Dilate(C, If[7 < u ≤ 8, 8 - u, 0], L) → C'_2
  100. Segment(D, D'_1) → i_2
  101. Segment(C, C'_2) → j_2
  102. Dilate(L, If[8 < u ≤ 9, 9 - u, 0], P) → L'
  103. Segment(L, L') → l_2
  104. Rotate(c_2, If[9 < u ≤ 10, ((u - 9) * λ / 2), λ / 2], D) → p_2
  105. Rotate(d_2, If[10 < u ≤ 11, ((u - 10) * κ / 2), κ / 2], C) → q_2
  106. Rotate(N, If[11 < u ≤ 13, ((u - 11) * π), (2 * π)], L) → N'
  107. CircleArc(L, N, N') → r_2
  108. Dilate(B, If[13 < u ≤ 14, 14 - u, 0], K) → B'_3
  109. Segment(B, K) → m_2
  110. Segment(B, L) → n_2
  111. Min(m_2, n_2) → o
  112. Circle(K, (0.6 * o_1)) → s_2
  113. Circle(L, (0.6 * o_1)) → t_2
  114. Angle(K, O, A) → ο
  115. Angle(C, P, L) → ι
  116. Intersect(s_2, m_2, 1) → B_1
  117. Intersect(s_2, i_1, 1) → C_1
  118. CircleSector(K, B_1, C_1) → c_3
  119. Intersect(t_2, j_2, 1) → D_1
  120. Intersect(t_2, n_2, 1) → E_1
  121. CircleSector(L, D_1, E_1) → d_3
  122. Segment(B, B'_3) → f_3
  123. Dilate(B, If[13 < u ≤ 14, 14 - u, 0], L) → B'_4
  124. Segment(B, B'_4) → g_3
  125. Angle(B_1, K, C_1) → ξ
  126. Angle(E_1, L, D_1) → ρ
  127. Rotate(B_1, If[14 < u ≤ 15, ((u - 14) * ξ), ξ], K) → F_1
  128. CircleSector(K, B_1, F_1) → e_3
  129. Rotate(E_1, If[14 < u ≤ 15, ((-(u - 14)) * ρ), (-ρ)], L) → G_1
  130. CircleSector(L, G_1, E_1) → h_3
  131. Point(n) → I_1
  132. Dilate(K, If[15.5 < u ≤ 16.5, 16.5 - u, 0], G) → K'_1
  133. Vector(K, K'_1) → u_1
  134. Translate(c_3, u_1) → k_3
  135. Line(G, i_1) → i_3
  136. Point(i_3) → H_1
  137. Angle(H_1, G, I_1) → σ
  138. Rotate(k_3, If[16.5 < u ≤ 17.5, ((u - 16.5) * σ), σ], G) → p_3
  139. CircleArc(K, B_1, C_1) → q_3
  140. Circle(G, (0.6 * o_1)) → r_3
  141. Intersect(r_3, n, 2) → K_1
  142. Circle(K_1, (0.6 * o_1)) → s_3
  143. Intersect(s_3, n, 2) → J_1
  144. Dilate(L, If[17.5 < u ≤ 18.5, 18.5 - u, 0], J_1) → L'_1
  145. Vector(L, L'_1) → v_1
  146. Translate(d_3, v_1) → t_3
  147. CircleArc(L, D_1, E_1) → c_4
  148. Ray(C, L_1) → l_3
  149. Line(J_1, j_2) → m_3
  150. Rotate(B, ρ, K) → B'_5
  151. Rotate(B'_3, ρ, K) → N_1
  152. Rotate(B, σ, K) → B'_6
  153. Rotate(B'_3, σ, K) → O_1
  154. Segment(B'_6, O_1) → n_3
  155. Line(J_1, n_3) → a_3
  156. Point(a_3) → P_1
  157. Line(J_1, g_3) → b_3
  158. Point(b_3) → Q_1
  159. Angle(Q_1, J_1, P_1) → τ
  160. Rotate(t_3, If[18.5 < u ≤ 19.5, ((u - 18.5) * τ), τ], J_1) → f_4
  161. Dilate(J_1, If[19.5 < u ≤ 20.5, 20.5 - u, 0], G) → R_1
  162. Vector(J_1, R_1) → w_1
  163. Translate(f_4, w_1) → g_4
  164. Point(n) → S_1
  165. Ray(G, S_1) → h_4
  166. Line(C, G) → i_4
  167. Point(i_4) → T_1
  168. Ray(G, T_1) → j_4
  169. Polygon(A, C, B) → poly1, b_4, a_4, c_5
  170. Point(j_4) → U_1
  171. Point(h_4) → V_1
  172. Angle(V_1, G, U_1) → υ

AI 绘图提示语参考

画一个三角形,展示其内切圆和相关的几何变换。通过动画演示内切圆与三角形顶点的角度关系,以及旋转、平移等变换。包含内切圆、角度、三角函数曲线、双曲线、饼图、正方形和分形几何元素。先画出三角形和内切圆,然后进行旋转和平移操作,生成新的点和线,最终形成复杂的几何图案。
以上提示语为根据原始绘图命令整理而来,仅供参考。