动画演示几何与三角函数
几何画板及绘图内容加载中,请稍等……
①这个范例通过动画演示了三角形内切圆与相关几何变换;②涉及核心数学概念包括内切圆、角度、三角函数、双曲线、饼图、正方形、分形几何;③作图要点运用了Segment、Rotate、Ray、Point、Circle、Line、Intersect、Angle、OrthogonalLine、Min、Dilate、CircleSector、CircleArc、Vector、Translate、Polygon等GeoGebra命令;④适合高中及以上数学学习者和几何爱好者用于理解复杂几何关系与函数图像。
GeoGebra 命令及参数
Segment(B, A) → iRotate(A, (a * π / 180), B) → A'Ray(B, A') → gPoint(g) → CCircle(C, 2) → eLine(A, C) → lIntersect(e, l, 2) → ERay(C, E) → mSegment(B, C) → jAngle(C, A, B) → εRotate(C, ε / 2, A) → C'Ray(A, C') → n_1Segment(C, A) → hPoint(h) → DAngle(B, D, A) → ζRotate(B, ζ / 2, D) → B'_1Ray(D, B'_1) → a_1Intersect(n_1, a_1) → KOrthogonalLine(K, i) → cIntersect(c, i) → MCircle(K, M) → c_1Angle(C, D, B) → λRotate(C, λ / 2, D) → C'_1Ray(D, C'_1) → h_2Angle(B, C, A) → κRotate(B, κ / 2, C) → B'_2Ray(C, B'_2) → g_2Intersect(h_2, g_2) → LOrthogonalLine(L, j) → dIntersect(d, j) → NCircle(L, N) → k_2Min(Radius[c_1], Radius[k_2]) → o_1Circle(C, (0.6 * o_1)) → d_4Intersect(d_4, m, 1) → L_1Circle(L_1, 1) → e_4Intersect(e_4, m, 1) → M_1Ray(L_1, M_1) → j_3OrthogonalLine(L, h) → b_2Intersect(b_2, h) → POrthogonalLine(K, h) → a_2Intersect(h, a_2) → OAngle(A, B, A') → αRay(B, A) → fSegment(B, D) → kCircle(A, 2) → pPoint(j_3) → GOrthogonalLine(G, m) → nPoint(n) → FCircle(G, 2) → qIntersect(q, m, 2) → HIntersect(q, n) → I, JAngle(I, G, H) → βSegment(A, K) → rSegment(B, K) → sSegment(B, L) → tSegment(L, C) → bDilate(B, If[0 < u ≤ 1, 1 - u, 0], D) → B'Segment(B, B') → g_1Angle(D, A, K) → γSegment(D, K) → h_1Angle(B, D, K) → δMin(r, h_1) → vCircle(A, (0.3 * v)) → k_1Circle(D, (0.3 * v)) → p_1Intersect(k_1, h, 1) → QIntersect(k_1, r, 1) → RIntersect(p_1, h_1) → T,Intersect(p_1, k) → S,CircleSector(A, Q, R) → q_1CircleSector(D, S, T) → r_1Dilate(D, If[1 < u ≤ 2, 2 - u, 0], K) → D'Dilate(A, If[1 < u ≤ 2, 2 - u, 0], K) → A'_1Segment(A, A'_1) → i_1Segment(D, D') → j_1Segment(D, L) → l_1Segment(C, L) → m_1Min(m_1, l_1) → wCircle(C, (0.5 * w)) → s_1Intersect(s_1, j, 1) → UIntersect(s_1, m_1, 1) → VCircle(D, (0.5 * w)) → t_1Intersect(t_1, h) → W, ZIntersect(t_1, l_1) → A_1,CircleSector(D, W, A_1) → c_2CircleSector(C, U, V) → d_2Angle(C, A, C') → ηAngle(B, D, B'_1) → θSegment(A, K) → f_1Segment(D, K) → b_1Dilate(K, If[2 < u ≤ 3, 3 - u, 0], O) → K'Segment(K, K') → d_1Rotate(q_1, If[3 < u ≤ 4, ((u - 3) * γ), γ], A) → e_1Rotate(r_1, If[4 < u ≤ 5, ((u - 4) * δ), δ], D) → e_2Rotate(M, If[5 < u ≤ 7, ((u - 5) * π), (2 * π)], K) → M'CircleArc(K, M, M') → f_2Angle(B, C, B'_2) → μAngle(C, D, C'_1) → νDilate(D, If[7 < u ≤ 8, 8 - u, 0], L) → D'_1Dilate(C, If[7 < u ≤ 8, 8 - u, 0], L) → C'_2Segment(D, D'_1) → i_2Segment(C, C'_2) → j_2Dilate(L, If[8 < u ≤ 9, 9 - u, 0], P) → L'Segment(L, L') → l_2Rotate(c_2, If[9 < u ≤ 10, ((u - 9) * λ / 2), λ / 2], D) → p_2Rotate(d_2, If[10 < u ≤ 11, ((u - 10) * κ / 2), κ / 2], C) → q_2Rotate(N, If[11 < u ≤ 13, ((u - 11) * π), (2 * π)], L) → N'CircleArc(L, N, N') → r_2Dilate(B, If[13 < u ≤ 14, 14 - u, 0], K) → B'_3Segment(B, K) → m_2Segment(B, L) → n_2Min(m_2, n_2) → oCircle(K, (0.6 * o_1)) → s_2Circle(L, (0.6 * o_1)) → t_2Angle(K, O, A) → οAngle(C, P, L) → ιIntersect(s_2, m_2, 1) → B_1Intersect(s_2, i_1, 1) → C_1CircleSector(K, B_1, C_1) → c_3Intersect(t_2, j_2, 1) → D_1Intersect(t_2, n_2, 1) → E_1CircleSector(L, D_1, E_1) → d_3Segment(B, B'_3) → f_3Dilate(B, If[13 < u ≤ 14, 14 - u, 0], L) → B'_4Segment(B, B'_4) → g_3Angle(B_1, K, C_1) → ξAngle(E_1, L, D_1) → ρRotate(B_1, If[14 < u ≤ 15, ((u - 14) * ξ), ξ], K) → F_1CircleSector(K, B_1, F_1) → e_3Rotate(E_1, If[14 < u ≤ 15, ((-(u - 14)) * ρ), (-ρ)], L) → G_1CircleSector(L, G_1, E_1) → h_3Point(n) → I_1Dilate(K, If[15.5 < u ≤ 16.5, 16.5 - u, 0], G) → K'_1Vector(K, K'_1) → u_1Translate(c_3, u_1) → k_3Line(G, i_1) → i_3Point(i_3) → H_1Angle(H_1, G, I_1) → σRotate(k_3, If[16.5 < u ≤ 17.5, ((u - 16.5) * σ), σ], G) → p_3CircleArc(K, B_1, C_1) → q_3Circle(G, (0.6 * o_1)) → r_3Intersect(r_3, n, 2) → K_1Circle(K_1, (0.6 * o_1)) → s_3Intersect(s_3, n, 2) → J_1Dilate(L, If[17.5 < u ≤ 18.5, 18.5 - u, 0], J_1) → L'_1Vector(L, L'_1) → v_1Translate(d_3, v_1) → t_3CircleArc(L, D_1, E_1) → c_4Ray(C, L_1) → l_3Line(J_1, j_2) → m_3Rotate(B, ρ, K) → B'_5Rotate(B'_3, ρ, K) → N_1Rotate(B, σ, K) → B'_6Rotate(B'_3, σ, K) → O_1Segment(B'_6, O_1) → n_3Line(J_1, n_3) → a_3Point(a_3) → P_1Line(J_1, g_3) → b_3Point(b_3) → Q_1Angle(Q_1, J_1, P_1) → τRotate(t_3, If[18.5 < u ≤ 19.5, ((u - 18.5) * τ), τ], J_1) → f_4Dilate(J_1, If[19.5 < u ≤ 20.5, 20.5 - u, 0], G) → R_1Vector(J_1, R_1) → w_1Translate(f_4, w_1) → g_4Point(n) → S_1Ray(G, S_1) → h_4Line(C, G) → i_4Point(i_4) → T_1Ray(G, T_1) → j_4Polygon(A, C, B) → poly1, b_4, a_4, c_5Point(j_4) → U_1Point(h_4) → V_1Angle(V_1, G, U_1) → υ
AI 绘图提示语参考
画一个三角形,展示其内切圆和相关的几何变换。通过动画演示内切圆与三角形顶点的角度关系,以及旋转、平移等变换。包含内切圆、角度、三角函数曲线、双曲线、饼图、正方形和分形几何元素。先画出三角形和内切圆,然后进行旋转和平移操作,生成新的点和线,最终形成复杂的几何图案。
以上提示语为根据原始绘图命令整理而来,仅供参考。