三维向量加法与变换动画
几何画板及绘图内容加载中,请稍等……
①本范例演示三维空间中向量的加法运算与动态变换效果;②涉及核心数学概念包括三维向量、加法运算、旋转、缩放等;③构造中运用了 Ray(射线)、Rotate(旋转)、Vector(向量)、Translate(平移)、Dilate(缩放)等 GeoGebra 命令及对象;④适合高中及以上学生学习立体几何与向量运算,也可用于大学基础物理教学。
GeoGebra 命令及参数
Ray(A, B) → fRotate(B, (o * π / 180), A) → B'Angle(B, A, B') → βRay(A, B') → gPoint(g) → CCircle(A, C) → cIntersect(c, f, 1) → DRotate(D, If[0 < a ≤ 1, ((a * 2) * π), (2 * π)], A) → D'Rotate(C, If[0 < a ≤ 1, (((-a) * 2) * π), (-2 * π)], A) → C'CircleArc(A, C', C) → dRay(E, F) → hDilate(A, If[1 < a ≤ 2, 2 - a, 0], E) → A'Vector(A, A') → uTranslate(c, u) → c'Translate(A, u) → A'_1Intersect(c', h, 1) → GCircle(C, D) → eRotate(D, If[2 < a ≤ 3, (((-(a - 2)) * 2) * π), (-2 * π)], C) → C'_1CircleArc(C, C'_1, D) → kDilate(C, If[3 < a ≤ 4, 4 - a, 0], G) → C'_2Vector(C, C'_2) → vTranslate(e, v) → e'Translate(C, v) → C'_3Intersect(e', c') → H, I, ,Dilate(E, If[5 < a ≤ 6, 6 - a, 0], I) → E'Vector(E, E') → wSegment(E, E') → iRay(E, I) → jCircle(I, 5) → pIntersect(p, j, 2) → JDistance(A, C) → bCircle(A, (0.5 * b)) → qIntersect(q, f, 1) → KRotate(K, If[6.5 < a ≤ 7.5, (((a - 6.5) * o) * π / 180), (o * π / 180)], A) → K'CircleSector(A, K, K') → rDilate(A, If[8 < a ≤ 9, 9 - a, 0], E) → A'_2Vector(A, A'_2) → mTranslate(r, m) → r'Line(E, f) → nLine(E, g) → sPoint(s) → LPoint(n) → MAngle(L, E, I) → γRotate(r', If[9 < a ≤ 10, ((a - 9) * γ), γ], E) → r''Ray(E, I) → lIntersect(p, l, 2) → NRay(I, N) → t