基于 GeoGebra 的 3D 光学错觉几何作图
几何画板及绘图内容加载中,请稍等……
① 本范例演示通过圆、镜像、正交平面等几何对象构造的 3D 光学错觉图形,营造空间立体视觉效果。② 核心数学概念涵盖圆的性质、轴对称变换(镜像)、点线面正交关系、角平分线、外接圆弧以及几何作图中的位置关系。③ 作图要点:调用了 GeoGebra 命令 Circle、Mirror、Segment、OrthogonalLine、AngularBisector、Intersect、Point、Midpoint、OrthogonalPlane、CircumcircleArc,并使用 A、B、c、B′、O、P 等点与 f、g、h、n、q、r 等线面对象进行逐步构造。④ 适合高中几何课堂教学、课堂演示及立体几何自学,可用于探究透视错觉、对称变换与空间构造的视觉原理。
GeoGebra 命令及参数
Circle(A, B) → cMirror(B, A) → B'Segment(B', B) → fOrthogonalLine(A, f) → gAngularBisector(g, f) → h, iAngularBisector(g, i) → j, kAngularBisector(i, f) → l, mIntersect(c, g, 2) → CIntersect(c, l, 2) → DIntersect(c, h, 2) → EIntersect(c, k, 1) → FIntersect(c, m, 1) → GIntersect(c, i, 1) → HIntersect(c, j, 1) → IIntersect(c, g, 1) → JIntersect(c, l, 1) → KIntersect(c, h, 1) → LIntersect(c, k, 2) → MIntersect(c, i, 2) → OIntersect(c, j, 2) → PIntersect(c, m, 2) → NSegment(C, J) → nSegment(P, I) → qSegment(D, K) → pSegment(L, E) → rSegment(F, M) → sSegment(B', B) → tSegment(G, N) → aSegment(O, H) → bPoint(c) → QMidpoint(A, Q) → RCircle(R, Q) → dIntersect(d, p) → S, TIntersect(d, r) → U, VIntersect(d, s) → W, ZIntersect(d, t) → A_1, B_1Intersect(d, a) → C_1, D_1Intersect(d, b) → E_1, F_1Intersect(d, q) → G_1, H_1Intersect(d, n) → I_1, J_1AngularBisector(p, r) → e, f_1AngularBisector(r, s) → g_1, h_1AngularBisector(s, t) → i_1, j_1AngularBisector(t, a) → k_1, l_1Intersect(c, i_1) → K_1, L_1Intersect(c, k_1) → M_1, N_1Intersect(c, f_1) → O_1, P_1Intersect(c, h_1) → Q_1, R_1Intersect(c, j_1) → S_1, T_1Intersect(c, l_1) → U_1, V_1Intersect(c, e) → W_1, Z_1Intersect(c, g_1) → A_2, B_2Segment(N_1, M_1) → m_1Segment(P_1, O_1) → n_1Segment(Q_1, R_1) → p_1Segment(S_1, T_1) → q_1Segment(U_1, V_1) → r_1Segment(W_1, Z_1) → s_1Segment(A_2, B_2) → t_1Segment(K_1, L_1) → a_1Intersect(d, s_1) → C_2, D_2Intersect(d, r_1) → E_2, F_2Intersect(d, q_1) → G_2, H_2Intersect(d, p_1) → I_2, J_2Intersect(d, n_1) → K_2, L_2Intersect(d, m_1) → M_2, N_2Intersect(d, a_1) → O_2, P_2Intersect(d, t_1) → Q_2, R_2OrthogonalLine(A, xOyPlane) → b_1Point(b_1) → S_2OrthogonalPlane(S_2, b_1) → oOrthogonalLine(B, xOyPlane) → c_1Midpoint(S_2, A) → U_2Mirror(B_2, U_2) → V_2Mirror(P, U_2) → P'Mirror(K_1, U_2) → W_2Mirror(C, U_2) → C'Mirror(N_1, U_2) → Z_2Mirror(D, U_2) → D'Mirror(P_1, U_2) → A_3Mirror(E, U_2) → E'Mirror(Q_1, U_2) → B_3Mirror(F, U_2) → F'Mirror(T_1, U_2) → C_3Mirror(B, U_2) → B'_1Mirror(U_1, U_2) → D_3Mirror(G, U_2) → G'Mirror(Z_1, U_2) → E_3Mirror(H, U_2) → H'Mirror(A_2, U_2) → F_3Segment(B_2, V_2) → e_1Segment(P', P) → f_2Segment(K_1, W_2) → g_2Segment(C', C) → h_2Segment(N_1, Z_2) → i_2Segment(D', D) → j_2Segment(P_1, A_3) → k_2Segment(E', E) → l_2Segment(Q_1, B_3) → m_2Segment(F', F) → n_2Segment(T_1, C_3) → p_2Segment(B'_1, B) → q_2Segment(U_1, D_3) → r_2Segment(G', G) → s_2Segment(Z_1, E_3) → t_2Segment(H', H) → a_2Segment(A_2, F_3) → b_2OrthogonalLine(A_1, xOyPlane) → c_2OrthogonalLine(G_2, xOyPlane) → d_2OrthogonalLine(Z, xOyPlane) → e_2OrthogonalLine(J_2, xOyPlane) → f_3OrthogonalLine(U, xOyPlane) → g_3OrthogonalLine(L_2, xOyPlane) → h_3OrthogonalLine(D_1, xOyPlane) → i_3OrthogonalLine(H_1, xOyPlane) → j_3OrthogonalLine(P_2, xOyPlane) → k_3OrthogonalLine(J_1, xOyPlane) → l_3OrthogonalLine(N_2, xOyPlane) → m_3OrthogonalLine(T, xOyPlane) → n_3OrthogonalLine(F_2, xOyPlane) → p_3OrthogonalLine(C_2, xOyPlane) → q_3OrthogonalLine(E_1, xOyPlane) → r_3OrthogonalLine(R_2, xOyPlane) → s_3OrthogonalLine(O_2, xOyPlane) → t_3OrthogonalLine(I_1, xOyPlane) → a_3OrthogonalLine(G_1, xOyPlane) → b_3OrthogonalLine(M_2, xOyPlane) → c_3OrthogonalLine(S, xOyPlane) → d_3OrthogonalLine(K_2, xOyPlane) → e_3OrthogonalLine(V, xOyPlane) → f_4OrthogonalLine(I_2, xOyPlane) → g_4OrthogonalLine(W, xOyPlane) → h_4OrthogonalLine(B_1, xOyPlane) → i_4OrthogonalLine(E_2, xOyPlane) → j_4OrthogonalLine(C_1, xOyPlane) → k_4OrthogonalLine(D_2, xOyPlane) → l_4OrthogonalLine(F_1, xOyPlane) → m_4OrthogonalLine(Q_2, xOyPlane) → n_4OrthogonalLine(H_2, xOyPlane) → p_4Intersect(n_2, h_4) → G_3Intersect(n_2, e_2) → H_3Intersect(m_2, g_4) → I_3Intersect(f_3, m_2) → J_3Intersect(l_2, g_3) → K_3Intersect(l_2, f_4) → L_3Intersect(e_3, k_2) → M_3Intersect(k_2, h_3) → N_3Intersect(j_2, d_3) → O_3Intersect(j_2, n_3) → P_3Intersect(c_3, i_2) → Q_3Intersect(i_2, m_3) → R_3Intersect(l_3, h_2) → S_3Intersect(a_3, h_2) → T_3Intersect(g_2, t_3) → U_3Intersect(k_3, g_2) → V_3Intersect(f_2, b_3) → W_3Intersect(f_2, j_3) → Z_3Intersect(p_2, p_4) → A_4Intersect(p_2, d_2) → B_4Intersect(c_2, q_2) → C_4Intersect(q_2, i_4) → D_4Intersect(j_4, r_2) → E_4Intersect(r_2, p_3) → F_4Intersect(s_2, i_3) → G_4Intersect(s_2, k_4) → H_4Intersect(q_3, t_2) → I_4Intersect(l_4, t_2) → J_4Intersect(e_1, n_4) → K_4Intersect(e_1, s_3) → L_4Intersect(a_2, r_3) → M_4Intersect(a_2, m_4) → N_4CircumcircleArc(A_2, Q_1, B_2) → c_4CircumcircleArc(V_2, B_3, F_3) → d_4
AI 绘图提示语参考
绘制一个三维视觉错觉几何图形。先画一个圆,取圆外一点,作该点关于圆心的对称点,连接两点成线段。过圆心作该线段的垂线,再作垂线与线段、以及垂线与角平分线之间的角平分线,形成多条放射状直线。这些直线与圆相交,得到圆周上的多个交点。连接圆周上相对的点,形成若干条弦。在圆上另取一点,与圆心连线的中点作为新圆心,以该点到圆上点的距离为半径作第二个圆。第二个圆与各弦相交,产生更多交点。最后,在相邻弦之间作角平分线,这些角平分线与第一个圆相交,得到最终的点集,构成复杂的对称图案。
以上提示语为根据原始绘图命令整理而来,仅供参考。