21. Mosaico. La Alhambra
几何画板及绘图内容加载中,请稍等……
所属专题
geometriadinamica.es
这个范例展示了马约拉拉布的几何图案构造,涉及三角形、圆和多边形的组合。核心数学概念包括几何作图、变换和坐标几何。作图要点包括使用GeoGebra命令如If、Line、OrthogonalLine等来构造图形。适合初中或高中数学课程,用于学习几何变换和图形分析。
GeoGebra 命令及参数
If(paso > 0 ∧ paso < 7, 1, 0) → t_1If(paso > 1 ∧ paso < 7, 1, 0) → t_2If(paso > 2 ∧ paso < 7, 1, 0) → t_3If(paso > 3 ∧ paso < 7, 1, 0) → t_4If(paso > 4 ∧ paso < 7, 1, 0) → t_5If(paso > 5 ∧ paso < 7, 1, 0) → t_6Line(H1, H2) → aLine(A, a) → bOrthogonalLine(A, a) → cPoint(b) → BDilate(B, pr, A) → DilCircle(A, Dil) → dIntersect(d, c) → D5, COrthogonalLine(C, c) → eOrthogonalLine(B, b) → fIntersect(f, e) → DPolygon(A, B, D, C) → P, a_1, b_1, d_1, c_1OrthogonalLine(B_1, a_1) → gLine(E, g) → hPoint(h) → FPoint(g) → HPoint(g) → IVector(F, H) → uVector(F, I) → vLine(B_2, a_1) → iLine(M, i) → jLine(J, i) → kOrthogonalLine(K, i) → lOrthogonalLine(L, i) → mIntersect(l, k) → R1Intersect(m, k) → R2Intersect(m, j) → R4Intersect(l, j) → R3Intersect(l, i) → R5Intersect(m, i) → R6Line(G, i) → nLine(N, i) → pLine(O, i) → qPoint(q) → S3Point(q) → S2Point(q) → S1Point(p) → S6Point(p) → S5Point(p) → S4Point(n) → S9Point(n) → S8Point(n) → S7Point(i) → QPoint(j) → RPoint(k) → SPoint(m) → TLine(B_3, c_1) → rLine(T, r) → sOrthogonalLine(Q, r) → tOrthogonalLine(R, r) → e_1OrthogonalLine(S, r) → f_1OrthogonalLine(B_4, a_1) → g_1OrthogonalLine(S7, g_1) → h_1OrthogonalLine(S4, g_1) → i_1OrthogonalLine(S1, g_1) → j_1Line(S8, g_1) → k_1Line(S9, g_1) → l_1Rotate(g_1, 45°, B_4) → m_1Intersect(k_1, e_1) → UIntersect(k_1, f_1) → VLine(U, m_1) → n_1Line(V, m_1) → p_1Intersect(k_1, t) → WLine(W, m_1) → q_1OrthogonalLine(W, m_1) → r_1OrthogonalLine(U, m_1) → s_1OrthogonalLine(V, m_1) → a_2Intersect(r, j_1) → YOrthogonalLine(Y, m_1) → b_2OrthogonalLine(B_5, b_1) → c_2Point(c_2) → ZIntersect(c_2, s) → C_1Point(k_1) → D_1Point(j_1) → E_1Point(j_1) → F_1Point(l_1) → G_1Polygon(C_1, D_1, S2, E_1, R2, F_1, S3, G_1) → P_1, c_3, d_2, s2, e_2, r2, f_2, s3, g_2Point(c_2) → K_1OrthogonalLine(B_6, c_1) → h_2Point(h_2) → M_1Point(g_1) → H_1Point(j_1) → J_1Point(j_1) → L_1Point(d_2) → N_1Point(k_1) → O_1Intersect(h_2, s) → R_1Point(i_1) → S_1Point(k_1) → T_1Point(l_1) → U_1Point(i_1) → V_1Polygon(R_1, S_1, S5, T_1, R4, U_1, S6, V_1) → W_1, r_2, s_2, s5, t_7, r4, u_1, s6, v_1Point(h_2) → Y_1Point(r) → Z_1Polygon(Y_1, H_1, S1, J_1, Z_1, L_1, N_1, O_1) → P_2, y_1, h_4, s1_1, j_3, z_1, l_3, n_3, o_2Point(g_1) → I_1Point(i_1) → Q_1Point(i_1) → C_2Point(s5) → D_2Point(k_1) → E_2Polygon(Y_1, I_1, S4, Q_1, R3, C_2, D_2, E_2) → Q_2, y_2, i_2, s4, q_2, r3, c_4, d_3, e_3Point(h_2) → F_2Polygon(F_2, I_1, S4, Q_1, R3, C_2, D_2, E_2) → R_2, f_3, i_3, s4_1, q_3, r3_1, c_5, d_4, e_4Polygon(F_2, H_1, S1, J_1, Z_1, L_1, N_1, O_1) → S_2, f_4, h_3, s1, j_2, z_2, l_2, n_2, o_1
AI 绘图提示语参考
绘制一个由三角形、圆和多边形组成的几何图案,首先通过点A和点H2之间的线段构造直线a,然后利用点A和直线a构造直线b,接着构造直线b的垂线c,并在直线c上找到点B。通过点B和点A进行相似变换得到点Dil,再以点A和点Dil为半径构造圆d,找到圆d和直线c的交点D5和C。接着构造C的垂线e和B的垂线f,找到它们的交点D,然后用点A、B、D、C构造多边形P。继续构造多边形P的边的垂线,找到新的点F、H、I,通过这些点构造新的线段和多边形,最终形成复杂的几何图案。
以上提示语为根据原始绘图命令整理而来,仅供参考。