Zukei Level 4 Geometry Construction
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Zukei Game
This example demonstrates various quadrilateral properties and constructions, including parallelograms, rectangles, and squares. It involves core math concepts like probability, polygons, power functions, and complex numbers. Key GeoGebra commands and objects used are Sort, Element, If, Polygon, Length, Intersect, Point, Segment. Suitable for high school students and math enthusiasts exploring geometric constructions.
GeoGebra Commands & Parameters
Sort(triSides) → TriSidesSortElement(TriSidesSort, 1) → sideAElement(TriSidesSort, 2) → sideBElement(TriSidesSort, 3) → sideCElement(answerList, numQuestion) → questionIf(square, "Square", isoTrapezoid, "Isosceles Trapezoid", trapezoid, "Trapezoid", isQuad, "Quadrilateral", " ", rectangle, "Rectangle", rhombus, "Rhombus", parallelogram, "Parallelogram", kite, "Kite") → quadTextPolygon(A, F, F_6, A_6) → poly1, f, g, h, iLength(list6) → aIf(triRight, "Right", triAcute, "Acute", triObtuse, "Obtuse", " ") → triAngleTextIf(triEquilateral, "Equilateral", triIsosceles, "Isosceles", triScalene, "Scalene", " ") → triSideTextIf(isQuad, quadText, isTriangle, triText, "blank") → polyTextIf(correct, correctText, wrongText) → textCheckIntersect(h, i) → GIntersect(g, h) → HPolygon(G, H, I, J) → poly2, g_1, h_1, i_1, jPoint(j) → KPoint(h_1) → LSegment(K, L) → lIf(triIsosceles ∨ triEquilateral ∨ isoTrapezoid, "an", "a") → anText2If(question ≟ "Isosceles Right Triangle" ∨ question ≟ "Isosceles Triangle", "an", "a") → anText1If(triIsosceles, "Isosceles", "") → triIsoscelesTextIf(triRight ∧ triIsosceles, "Isosceles Right Triangle", triRight, "Right Triangle", triIsosceles, "Isosceles Triangle", triText) → triRightTextIf(isQuad, quadText, isTriangle, triRightText, "blank") → polyTextAlt