三角形的内角和
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本范例演示如何通过动态演示任意三角形的内角和。涉及的核心数学概念是三角形内角和定理。作图要点使用了GeoGebra命令如Intersect, Vector, Point, Polygon, PointIn, Translate, Rotate, Angle, Vertex, Segment, Circle, Line, Ray, circlePixels等。适合6-8年级学生使用,用于探索和理解多边形内角和的规律。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → BVector(B, (6, 0)) → transVecPoint(xAxis) → APolygon({(-7, 0), (-7, 6), (1, 6), (1, 0)}) → vertRectPointIn(vertRect) → CPolygon(A, B, C) → givenTri, c, a, bIntersect(p, a) → ETranslate(B, Vector[If[aniSli ≤ 1, Vector[(aniSli * transVec)], transVec]]) → B'Translate(C, Vector[If[aniSli ≤ 1, Vector[(aniSli * transVec)], transVec]]) → C'Translate(A, Vector[If[aniSli ≤ 1, Vector[(aniSli * transVec)], transVec]]) → A'Polygon(A', B', C') → transTri, c', a', b'Rotate(B, 90°, C) → B'_{1}Rotate(C, 90°, C) → C'_{1}Polygon(Rotate[A, (180° * If[1 ≤ aniSli ≤ 2, aniSli - 1, aniSli > 2, 1, 0]), E], Rotate[B, (180° * If[1 ≤ aniSli ≤ 2, aniSli - 1, aniSli > 2, 1, 0]), E], Rotate[C, (180° * If[1 ≤ aniSli ≤ 2, aniSli - 1, aniSli > 2, 1, 0]), E]) → rotTri, g, h, iIntersect(p, b) → DAngle(B, A, C) → αAngle(C, B, A) → βAngle(A, C, B) → γAngle(B', A', C') → α'Angle(C', B', A') → β'Angle(A', C', B') → γ'Vertex(rotTri) → A'', B'', C''Angle(B'', A'', C'') → α''Angle(C'', B'', A'') → β''Angle(A'', C'', B'') → γ''Vector(G, I) → baseVecTranslate(H, baseVec) → H'Translate(H, baseVec) → H'_{1}Segment(G, H) → jTranslate(G, baseVec) → G'Translate(H, baseVec) → H'_{2}Segment(G', H'_{2}) → j'Translate(G', baseVec) → G''Rotate(I, (-β), H') → I'_{1}Angle(I'_{1}, H', I) → baseBetaSegment(H', I'_{1}) → kRotate(H, α, G) → H'_{3}Angle(H, G, H'_{3}) → baseAlphaSegment(G, H'_{3}) → lCircle(G'', 1) → dRotate(G'', γ, J) → G'''Line(G, G') → nRay(J, G''') → qIntersect(n, q) → KSegment(G'', J) → sSegment(J, G''') → tVector(C, J) → transGammaLine(J, b) → eLine(J, a) → mCircle(J, 1) → c_1Intersect(c_1, e, 2) → LIntersect(c_1, m, 1) → MAngle(L, J, M) → baseGammaSegment(J, L) → f_1Segment(J, M) → g_1circlePixels(C, 7 + (7 * pulsing), Corner[1], Corner[3], Corner[5]) → pulsingObject
AI 绘图提示语参考
绘制一个矩形和一个三角形,三角形由矩形内一点和坐标轴交点构成。通过平移操作将三角形移动,再通过旋转操作旋转三角形,并测量三角形内角(α, β, γ)及其平移后和旋转后的角度(α', β', γ')。同时构造一个圆和角度线段,展示三角形内角和定理的动态验证。
以上提示语为根据原始绘图命令整理而来,仅供参考。