毕达哥拉斯定理无字证明
几何画板及绘图内容加载中,请稍等……
这个范例通过几何图形展示了毕达哥拉斯定理。它涉及的核心数学概念是三角形和圆。通过构造三角形的中点、半圆、线段等,展示了直角三角形斜边上的半圆面积等于两个直角边上的半圆面积之和。使用了Point, Polygon, Semicircle, Midpoint, Centroid, LineBisector, Mirror, Line, Intersect, Rotate, Angle, If, OrthogonalLine等命令。适合初中及以上学生学习几何证明。
GeoGebra 命令及参数
Point(yAxis) → APoint(yAxis) → BPolygon(B, A, 3) → poly3, l, m, n, FSemicircle(A, B) → cPoint(c) → CPolygon(C, B, 3) → poly2, i, j, k, EMidpoint(j) → KCentroid(poly2) → HLineBisector(i) → qMirror(A, i) → A'Line(B, A') → pIntersect(p, q) → GRotate(G, 120°, H) → G'Angle(G', B, G) → aaRotate(Translate[K, F - B], (-aa), F) → MPolygon(A, C, 3) → poly1, f, g, h, DRotate(G', 120°, H) → G''Midpoint(i) → IMidpoint(k) → JPolygon(H, G, B, K) → q1, h_1, g_1, b_2, k_1Polygon(H, G', E, J) → q2, h_2, g', e, j_1Polygon(H, G'', C, I) → q3, h_3, g'', c_1, i_1Angle(G, B, A) → aIf(0 < o ≤ 1, Rotate[Polygon[Translate[H, Vector[B, Dilate[B, 1 - o, F]]], Translate[G, Vector[B, Dilate[B, 1 - o, F]]], Translate[B, Vector[B, Dilate[B, 1 - o, F]]], Translate[K, Vector[B, Dilate[B, 1 - o, F]]]], ((-(o - 0)) * aa), Dilate[B, 1 - o, F]], Rotate[Polygon[Translate[H, F - B], Translate[G, F - B], Translate[B, F - B], Translate[K, F - B]], (-aa), F]) → q4If(2 < o ≤ 3, Rotate[Polygon[Translate[H, Vector[E, Dilate[E, 3 - o, B]]], Translate[G', Vector[E, Dilate[E, 3 - o, B]]], Translate[E, Vector[E, Dilate[E, 3 - o, B]]], Translate[J, Vector[E, Dilate[E, 3 - o, B]]]], ((-(o - 2)) * aa), Dilate[E, 3 - o, B]], Rotate[Polygon[Translate[H, B - E], Translate[G', B - E], Translate[E, B - E], Translate[J, B - E]], (-aa), B]) → q5If(4 < o ≤ 5, Rotate[Polygon[Translate[H, Vector[C, Dilate[C, 5 - o, A]]], Translate[G'', Vector[C, Dilate[C, 5 - o, A]]], Translate[C, Vector[C, Dilate[C, 5 - o, A]]], Translate[I, Vector[C, Dilate[C, 5 - o, A]]]], ((-(o - 4)) * aa), Dilate[C, 5 - o, A]], Rotate[Polygon[Translate[H, A - C], Translate[G'', A - C], Translate[C, A - C], Translate[I, A - C]], (-aa), A]) → q6Polygon(G, I, B) → t1, b_1, g_2, i_2Polygon(G', K, E) → t2, e_1, r, k_2Polygon(G'', J, C) → t3, c_2, s, j_2Line(B, G) → tOrthogonalLine(B, l) → dPoint(d) → LIf(6 < o ≤ 7, Rotate[Polygon[Translate[G, Vector[B, Dilate[B, 7 - o, F]]], Translate[I, Vector[B, Dilate[B, 7 - o, F]]], Translate[B, Vector[B, Dilate[B, 7 - o, F]]]], ((-(o - 6)) * b), Dilate[B, 7 - o, F]], Rotate[Polygon[Translate[G, F - B], Translate[I, F - B], Translate[B, F - B]], (-b), F]) → t4Rotate(Translate[K, F - B], (-aa), F) → NIf(8 < o ≤ 9, Rotate[Polygon[Translate[G', Vector[E, Dilate[E, 9 - o, B]]], Translate[K, Vector[E, Dilate[E, 9 - o, B]]], Translate[E, Vector[E, Dilate[E, 9 - o, B]]]], ((-(o - 8)) * b), Dilate[E, 9 - o, B]], Rotate[Polygon[Translate[G', B - E], Translate[K, B - E], Translate[E, B - E]], (-b), B]) → t5If(10 < o ≤ 11, Rotate[Polygon[Translate[G'', Vector[C, Dilate[C, 11 - o, A]]], Translate[J, Vector[C, Dilate[C, 11 - o, A]]], Translate[C, Vector[C, Dilate[C, 11 - o, A]]]], ((-(o - 10)) * b), Dilate[C, 11 - o, A]], Rotate[Polygon[Translate[G'', A - C], Translate[J, A - C], Translate[C, A - C]], (-b), A]) → t6Centroid(poly3) → OCentroid(poly1) → PPolygon(A, D, C) → t7, c_3, a_1, d_1If(12 < o ≤ 13, Rotate[Polygon[Translate[A, Vector[P, Dilate[P, 13 - o, O]]], Translate[D, Vector[P, Dilate[P, 13 - o, O]]], Translate[C, Vector[P, Dilate[P, 13 - o, O]]]], ((-(o - 12)) * b), Dilate[P, 13 - o, O]], Rotate[Polygon[Translate[A, O - P], Translate[D, O - P], Translate[C, O - P]], (-b), O]) → t8Angle(A, C, B) → α
AI 绘图提示语参考
在坐标轴上取两点作为直角三角形的一条直角边,以这两点为直径画半圆,在半圆上取一点,连接该点与两端点构成直角三角形。分别以三条边为直径构造三个半圆,并标出各半圆的圆心。在三角形内部构造三个小四边形,使其面积与对应半圆面积相关。通过旋转和平移,将三个半圆区域转化为三个四边形,直观展示斜边上半圆面积等于两直角边上半圆面积之和。最后用角度标注和动态滑块控制图形变换过程。
以上提示语为根据原始绘图命令整理而来,仅供参考。