十进制数的几何表示
几何画板及绘图内容加载中,请稍等……
这个范例通过几何图形展示了十进制数的概念。它涉及到了数的进位和借位,以及如何通过几何图形直观地理解这些概念。构造过程中使用了Polygon, Line, Intersect等命令,适合小学高年级和初中学生学习数的概念。
GeoGebra 命令及参数
Polygon(A, B, C, D) → poly1, a_1, b_1, c_1, d_1Polygon(D, E, F, C) → poly2, d_2, e, f, c_2Polygon(E, G, I, F) → poly3, e_1, g, i, f_1Polygon(G, J, K, I) → poly4, g_1, j, k, i_1Polygon(J, L, M, K) → poly5, j_1, l, m, k_1Polygon(L, N, O, M) → poly6, l_1, n, o, m_1Polygon(N, P, Q, O) → poly7, n_1, p, q, o_1Polygon(P, R, S, Q) → poly8, p_1, r, s, q_1Polygon(R, V, W, S) → poly9, r_1, v, w, s_1Line(A, B) → hLine(C, D) → tLine(F, E) → h_1Line(I, G) → t_1Line(K, J) → f_2Line(M, L) → g_2Line(O, N) → h_2Line(Q, P) → i_2Line(S, R) → j_2Line(W, V) → k_2Intersect(h, l_2) → ZIntersect(t, l_2) → A_1Intersect(t, m_2) → B_1Intersect(h, m_2) → C_1Polygon(Z, A_1, B_1, C_1) → poly10, z_1, a_2, b_2, c_3Intersect(h_1, l_2) → D_1Intersect(h_1, m_2) → E_1Polygon(A_1, D_1, E_1, B_1) → poly11, a_3, d_3, e_2, b_3Intersect(t_1, l_2) → F_1Intersect(t_1, m_2) → G_1Polygon(D_1, F_1, G_1, E_1) → poly12, d_4, f_3, g_3, e_3Intersect(f_2, l_2) → H_1Intersect(f_2, m_2) → I_1Polygon(F_1, H_1, I_1, G_1) → poly13, f_4, h_3, i_3, g_4Intersect(g_2, l_2) → J_1Intersect(g_2, m_2) → K_1Polygon(H_1, J_1, K_1, I_1) → poly14, h_4, j_3, k_3, i_4Intersect(h_2, l_2) → L_1Intersect(h_2, m_2) → M_1Polygon(J_1, L_1, M_1, K_1) → poly15, j_4, l_3, m_3, k_4Intersect(i_2, l_2) → N_1Intersect(i_2, m_2) → O_1Polygon(L_1, N_1, O_1, M_1) → poly16, l_4, n_2, o_2, m_4Intersect(j_2, l_2) → P_1Intersect(j_2, m_2) → Q_1Polygon(N_1, P_1, Q_1, O_1) → poly17, n_3, p_2, q_2, o_3Intersect(k_2, l_2) → R_1Intersect(k_2, m_2) → S_1Polygon(P_1, R_1, S_1, Q_1) → poly18, p_3, r_2, s_2, q_3