GeoGebra几何探究:半分
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本范例演示了在GeoGebra中通过几何作图探究图形的半分问题。涉及的核心数学概念包括面积、构造、分部、正方形、微分计算、三角形、复数等。作图要点使用了Intersect(相交)、Point(点)、Line(线)、OrthogonalLine(垂线)、Circle(圆)、Polygon(多边形)、Vector(向量)、Translate(平移)、Segment(线段)、Midpoint(中点)、Ray(射线)等命令和对象。适合高中数学教学或几何作图学习。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → APoint(xAxis) → BLine(A, B) → aOrthogonalLine(A, a) → bCircle(A, B) → cIntersect(c, b, 2) → COrthogonalLine(C, b) → dOrthogonalLine(B, a) → eIntersect(d, e) → DPolygon(A, B, D, C) → poly1, a_1, b_1, d_1, c_1Line(E, a_1) → fPoint(f) → FVector(E, F) → uOrthogonalLine(E, f) → gCircle(E, F) → hIntersect(h, g, 2) → GVector(E, G) → vTranslate(A, u) → A'Translate(B, u) → B'Translate(D, u) → D'Translate(C, u) → C'Polygon(A', B', D', C') → poly1', a', b', d', c'Translate(A', u) → A''Translate(B', u) → B''Translate(D', u) → D''Translate(C', u) → C''Polygon(A'', B'', D'', C'') → poly1'', a'', b'', d'', c''Translate(A, v) → A'_1Translate(B, v) → B'_1Translate(D, v) → D'_1Translate(C, v) → C'_1Polygon(A'_1, B'_1, D'_1, C'_1) → poly1'_1, a'_1, b'_1, d'_1, c'_1Translate(A', v) → A''_1Translate(B', v) → B''_1Translate(D', v) → D''_1Translate(C', v) → C''_1Polygon(A''_1, B''_1, D''_1, C''_1) → poly1''_1, a''_1, b''_1, d''_1, c''_1Translate(A'', v) → A'''Translate(B'', v) → B'''Translate(D'', v) → D'''Translate(C'', v) → C'''Polygon(A''', B''', D''', C''') → poly1''', a''', b''', d''', c'''Translate(D'_1, v) → D'_1'Translate(C'_1, v) → C'_1'Segment(D'_1', C'_1') → iTranslate(D'_1, v) → D'_2Translate(C'_1, v) → C'_2Segment(D'_2, C'_2) → jTranslate(A'_1, v) → A'_1'Translate(B'_1, v) → B'_1'Translate(D'_1, v) → D'_3Translate(C'_1, v) → C'_3Polygon(A'_1', B'_1', D'_3, C'_3) → poly1'_1', a'_1', b'_1', d'_3, c'_3Translate(A''_1, v) → A''_1'Translate(B''_1, v) → B''_1'Translate(D''_1, v) → D''_1'Translate(C''_1, v) → C''_1'Polygon(A''_1', B''_1', D''_1', C''_1') → poly1''_1', a''_1', b''_1', d''_1', c''_1'Translate(A''', v) → A''''Translate(B''', v) → B''''Translate(D''', v) → D''''Translate(C''', v) → C''''Polygon(A'''', B'''', D'''', C'''') → poly1'''', a'''', b'''', d'''', c''''Translate(A'', u) → A'''_1Translate(B'', u) → B'''_1Translate(D'', u) → D'''_1Translate(C'', u) → C'''_1Polygon(A'''_1, B'''_1, D'''_1, C'''_1) → poly1'''_1, a'''_1, b'''_1, d'''_1, c'''_1Translate(A''', u) → A''''_1Translate(B''', u) → B''''_1Translate(D''', u) → D''''_1Translate(C''', u) → C''''_1Polygon(A''''_1, B''''_1, D''''_1, C''''_1) → poly1''''_1, a''''_1, b''''_1, d''''_1, c''''_1Translate(A'''', u) → A'''''Translate(B'''', u) → B'''''Translate(D'''', u) → D'''''Translate(C'''', u) → C'''''Polygon(A''''', B''''', D''''', C''''') → poly1''''', a''''', b''''', d''''', c'''''Midpoint(i) → HMidpoint(a'_1') → IPolygon(H, D'_1', B'_1', I) → poly2, h_1, d'_1', b'_2, i_1Midpoint(d''_1') → JSegment(C''_1', J) → kPoint(k) → KCircle(K, m) → pIntersect(p, d''_1', 1) → LOrthogonalLine(K, k) → lOrthogonalLine(L, d''_1') → nIntersect(a''_1', l) → MIntersect(a''_1', n) → NPolygon(M, N, L, K) → poly3, m_1, n_1, l_1, k_1Midpoint(d'_1) → OPolygon(A'_1, O, B'_1) → poly4, b'_3, a'_2, oPoint(d''_1) → PPolygon(A''_1, P, B''_1) → poly5, b''_2, a''_2, p_1Midpoint(d_1) → QMidpoint(a_1) → RPolygon(A, Q, D, R) → poly6, a_2, q, d_2, rMidpoint(d') → SMidpoint(a') → TMidpoint(a_1) → USegment(C', S) → sSegment(T, A') → tPoint(s) → VPoint(t) → WCircle(V, m) → e_1Circle(W, m) → f_1Polygon(W, V, Z, A_1) → poly7, w, v_1, z, a_3Midpoint(D'', A'') → E_1Midpoint(A'', E_1) → F_1Midpoint(E_1, D'') → G_1Segment(C'', B'') → j_1Polygon(C'', F_1, B'', G_1) → poly8, c''_2, f_2, b''_3, g_2Midpoint(d'''_1) → H_1Midpoint(b'''_1) → I_1Midpoint(a'''_1) → J_1Midpoint(c'''_1) → K_1Segment(K_1, J_1) → q_1Segment(I_1, H_1) → r_1Point(q_1) → L_1Point(r_1) → M_1Polygon(C'''_1, L_1, B'''_1, M_1) → poly9, c'''_2, l_2, b'''_2, m_2Midpoint(d'''') → B_1Midpoint(c'''') → C_1Midpoint(a'''') → D_1Midpoint(b'''') → N_1Polygon(B_1, N_1, D_1, C_1) → poly10, b_2, n_2, d_3, c_2Point(d''''') → O_1Point(c''''') → P_1OrthogonalLine(P_1, c''''') → g_1OrthogonalLine(O_1, d''''') → s_1Intersect(a''''', s_1) → Q_1Intersect(b''''', g_1) → R_1Polygon(P_1, Q_1, R_1, O_1) → poly11, p_2, q_2, r_2, o_1Midpoint(d''') → S_1Midpoint(a''') → T_1Midpoint(S_1, D''') → U_1Midpoint(T_1, A''') → V_1Polygon(U_1, V_1, B''', D''') → poly12, u_1, v_2, b'''_3, d'''_2Point(d''''_1) → W_1Midpoint(A''''_1, D''''_1) → Z_1Ray(W_1, Z_1) → t_1Intersect(a''''_1, t_1) → A_2Polygon(A_2, B''''_1, D''''_1, W_1) → poly13, a_4, b''''_2, d''''_2, w_1
AI 绘图提示语参考
在坐标平面上,以原点为一个顶点,在横轴上取一点作为另一顶点,构造一个直角三角形。以原点为圆心、到该点的距离为半径画圆,与过原点且垂直于斜边的直线相交,得到第三个顶点,再补全为正方形。随后,在正方形外构造一条射线,并在其上取一点,以该点为方向向量,将整个正方形沿此方向平移两次,形成一排三个正方形。再以垂直方向为另一平移向量,将这一排正方形整体平移两次,形成三排共九个正方形的网格。最后,在网格边缘连接两个平移后的顶点,画出两条平行线段,展示分割与对半的几何关系。
以上提示语为根据原始绘图命令整理而来,仅供参考。