Understanding Prisms and Pyramids
Loading the math board and drawing, please wait…
This example demonstrates the geometric construction and properties of prisms and pyramids. It involves core math concepts like polygons, vectors, solid geometry, and trigonometry. Key GeoGebra commands used include Vector, Translate, OrthogonalLine, Polygon, Midpoint, Segment, and Mirror. Suitable for high school students and math enthusiasts exploring solid geometry.
GeoGebra Commands & Parameters
Vector(B_1, Z) → wVector(B_1, Y) → vVector(B_1, X) → uTranslate(A, Vector[(2 * v)]) → A'Translate(P, Vector[(2 * v)]) → P'OrthogonalLine(View3D, yAxis) → a_1OrthogonalLine(View3D, xAxis) → b_1Polygon(L, K, N, M) → poly1, l, k_1, n, mPolygon(K, P, Q, N) → poly2, k_2, p, q, n_1Polygon(L, M, S, R) → poly3, l_1, m_1, s, rPolygon(N, V, W, M) → poly4, n_2, v_1, w_1, m_2Polygon(K, T, U, L) → poly5, k_3, t, u_1, l_2Polygon(B, Q, P, A) → poly6, b_2, q_1, p_1, a_2Midpoint(R, M) → DTranslate(S, Vector[(-((2 * v)))]) → S'Segment(S, C) → eTranslate(M, Vector[(-2 * v)]) → M'Segment(M, E) → fSegment(E, C) → hTranslate(N, Vector[(-2 * v)]) → N'Translate(Q, Vector[(-2 * v)]) → Q'_1Segment(Q, F) → iSegment(N, G) → jSegment(G, F) → d_1Translate(Q, Vector[(-2 * v)]) → Q'_2Translate(B, Vector[(-2 * v)]) → B'_1Segment(B, I) → e_1Segment(I, H) → f_1Segment(H, Q) → g_1Translate(K, Vector[(2 * v)]) → K'Translate(P, Vector[(2 * v)]) → P'_1Segment(P, J) → h_1Segment(J, A_1) → i_1Segment(A_1, K) → j_1Segment(B, H_1) → s_1Segment(H_1, C_1) → cSegment(C_1, A) → r_1Midpoint(N, P) → D_1Midpoint(k_1) → F_1Segment(A, G_1) → t_1Segment(G_1, I_1) → c_2Segment(I_1, P) → d_2Segment(J, K_1) → f_2Segment(P, L_1) → e_2Segment(L_1, K_1) → g_2Segment(M, W) → h_2Mirror(L_1, F_1) → O_1Mirror(K_1, F_1) → P_1Segment(M, M_1) → i_2Segment(N_1, J_1) → j_2Segment(J_1, M_1) → p_2Polygon(M, E, C, S) → poly7, q_2, r_2, s_2, t_2Polygon(Q, N, G, F) → poly8, q_3, n_3, g_3, f_3Polygon(B, Q, H, I) → poly9, b_3, q_4, h_3, i_3Polygon(J, A_1, K, P) → poly10, j_3, a_3, k_4, p_3Polygon(C_1, A, B, H_1) → poly11, c_3, a_4, b_4, h_4Polygon(G_1, I_1, P, A) → poly12, g_4, i_4, p_4, a_5Polygon(K_1, J, P, L_1) → poly13, k_5, j_4, p_5, l_3Polygon(M, M_1, J_1, N_1) → poly14, m_3, m_4, j_5, n_4