Coxeter Tessellation
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In collections
Teselaciones regulares
This example demonstrates the construction of Coxeter tessellation. It involves geometric transformations such as reflection and symmetry. Using commands like Circle, Intersect, Sequence, Flatten, etc., the dynamic generation of the tiling pattern can be shown. Suitable for high school or university geometry courses.
GeoGebra Commands & Parameters
Circle((0, 0), 1) → cIntersect(Circle[((1 - (sin(pi / p) / cos(pi / q))^(2))^(-1 / 2), 0), ((cos(pi / q) / sin(pi / p))^(2) - 1)^(-1 / 2)], Ray[(0, 0), Rotate[(1, 0), pi / p]], 1) → P0Sequence(Rotate[P0, ((k * 2) * pi / p)], k, 0, p - 1) → VCircle(Mirror[V(p), c], V(p), V(1)) → hc1Flatten(Join[{{Vac(p)}, {Vac \ {Vac(p)}}}]) → VacpFlatten(Join[{{Vac \ {Vac(1)}}, {Vac(1)}}]) → Vac2Sequence(Polygon[cox0(k)], k, 1, 6) → coxeter01Sequence(Polygon[cox0(k)], k, 7, 12) → coxeter02Intersect(hc1, Ray[(V(1) + V(p)) / 2, (0, 0)]) → V0,CircumcircleArc(V(p), V0, V(1)) → arcoCeldaJoin(Sequence[Rotate[Sequence[Point[arcoCelda, s], s, 0, 0.9, 0.1], ((2 * k) * pi / p)], k, 0, p - 1]) → celda0Sequence(Polygon[cox(k)], k, 1, 6) → coxeter1Sequence(Polygon[cox(k)], k, 7, 12) → coxeter2Sequence({Vac(k), q - 1, ncActual}, k, 3, p - 1) → VplusIf(floor(p / 2) ≠ p / 2 ∧ q ≟ 3, 4, floor(q / 2) ≟ q / 2, 2, 3) → ncSequence({V(k), q - 1, 0}, k, 1, p) → vert0Flatten(Join[{{Vac \ {Vac(1), Vac(2)}}, {Vac(1), Vac(2)}}]) → Vac2'Flatten(Join[{{Vac(p - 1), Vac(p)}, {Vac \ {Vac(p - 1), Vac(p)}}}]) → Vacp'